[vulkan] Set always vertex strides

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CamilleLaVey 2026-02-16 02:10:14 -04:00 committed by crueter
parent a108702791
commit 795be82f02
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1 changed files with 3 additions and 3 deletions

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@ -166,10 +166,10 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
dynamic_state.raw2 = 0;
if (!extended_dynamic_state) {
dynamic_state.Refresh(regs);
std::ranges::transform(regs.vertex_streams, vertex_strides.begin(), [](const auto& array) {
return static_cast<u16>(array.stride.Value());
});
}
std::ranges::transform(regs.vertex_streams, vertex_strides.begin(), [](const auto& array) {
return static_cast<u16>(array.stride.Value());
});
if (!extended_dynamic_state_2_logic_op) {
dynamic_state.Refresh2(regs, topology_, extended_dynamic_state_2);
}