[qt] remove full/empty filters, replace with public lobby filter"
Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
parent
e22756160c
commit
795a52c75a
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@ -170,14 +170,10 @@ struct Values {
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// multiplayer settings
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Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
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Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
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Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
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Category::Multiplayer};
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Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
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Category::Multiplayer};
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Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
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Category::Multiplayer};
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Setting<bool> multiplayer_filter_games_owned{linkage, true, "filter_games_owned", Category::Multiplayer};
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Setting<bool> multiplayer_filter_public_rooms{linkage, true, "filter_games_public_room", Category::Multiplayer};
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Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
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Setting<u16, true> multiplayer_port{linkage, 24872, 0,
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Setting<u16, true> multiplayer_port{linkage, 24872, 0,
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UINT16_MAX, "port", Category::Multiplayer};
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Setting<std::string> multiplayer_room_nickname{
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linkage, {}, "room_nickname", Category::Multiplayer};
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@ -62,14 +62,12 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
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ui->nickname->setValidator(validation.GetNickname());
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ui->nickname->setText(
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QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
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ui->nickname->setText(QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
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// Try find the best nickname by default
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if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("Eden")) {
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if (!Settings::values.eden_username.GetValue().empty()) {
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ui->nickname->setText(
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QString::fromStdString(Settings::values.eden_username.GetValue()));
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if (auto const username = Settings::values.eden_username.GetValue(); !username.empty()) {
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ui->nickname->setText(QString::fromStdString(username));
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} else if (!GetProfileUsername().empty()) {
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ui->nickname->setText(QString::fromStdString(GetProfileUsername()));
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} else {
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@ -81,21 +79,17 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
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connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
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connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
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connect(ui->hide_empty, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterEmpty);
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connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
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connect(ui->public_rooms, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterPublic);
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connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
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connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
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// Actions
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connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
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&Lobby::OnRefreshLobby);
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connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this, &Lobby::OnRefreshLobby);
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// Load persistent filters after events are connected to make sure they apply
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ui->search->setText(
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QString::fromStdString(UISettings::values.multiplayer_filter_text.GetValue()));
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ui->search->setText(QString::fromStdString(UISettings::values.multiplayer_filter_text.GetValue()));
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ui->games_owned->setChecked(UISettings::values.multiplayer_filter_games_owned.GetValue());
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ui->hide_empty->setChecked(UISettings::values.multiplayer_filter_hide_empty.GetValue());
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ui->hide_full->setChecked(UISettings::values.multiplayer_filter_hide_full.GetValue());
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ui->public_rooms->setChecked(UISettings::values.multiplayer_filter_public_rooms.GetValue());
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}
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Lobby::~Lobby() = default;
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@ -215,12 +209,9 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
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UISettings::values.multiplayer_filter_text = ui->search->text().toStdString();
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UISettings::values.multiplayer_filter_games_owned = ui->games_owned->isChecked();
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UISettings::values.multiplayer_filter_hide_empty = ui->hide_empty->isChecked();
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UISettings::values.multiplayer_filter_hide_full = ui->hide_full->isChecked();
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UISettings::values.multiplayer_ip =
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proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString();
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UISettings::values.multiplayer_port =
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proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
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UISettings::values.multiplayer_filter_public_rooms = ui->public_rooms->isChecked();
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UISettings::values.multiplayer_ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString();
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UISettings::values.multiplayer_port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
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emit SaveConfig();
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}
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@ -228,8 +219,8 @@ void Lobby::ResetModel() {
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model->clear();
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model->insertColumns(0, Column::TOTAL);
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model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
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model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
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model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
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model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Name"), Qt::DisplayRole);
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model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Game"), Qt::DisplayRole);
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model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
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}
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@ -345,26 +336,12 @@ bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& s
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return true;
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}
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// filter by empty rooms
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if (filter_empty) {
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QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
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int player_count =
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sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
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if (player_count == 0) {
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// filter by non-password protected
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if (filter_public) {
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QModelIndex password_index = sourceModel()->index(sourceRow, Column::ROOM_NAME);
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bool has_password = sourceModel()->data(password_index, LobbyItemName::PasswordRole).toBool();
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if (has_password)
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return false;
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}
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}
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// filter by filled rooms
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if (filter_full) {
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QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
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int player_count =
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sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
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int max_players =
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sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt();
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if (player_count >= max_players) {
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return false;
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}
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}
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// filter by search parameters
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@ -372,18 +349,9 @@ bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& s
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QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
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QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
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QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
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bool preferred_game_match = sourceModel()
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->data(game_name, LobbyItemGame::GameNameRole)
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.toString()
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.contains(filter_search, filterCaseSensitivity());
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bool room_name_match = sourceModel()
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->data(room_name, LobbyItemName::NameRole)
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.toString()
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.contains(filter_search, filterCaseSensitivity());
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bool username_match = sourceModel()
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->data(host_name, LobbyItemHost::HostUsernameRole)
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.toString()
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.contains(filter_search, filterCaseSensitivity());
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bool preferred_game_match = sourceModel()->data(game_name, LobbyItemGame::GameNameRole).toString().contains(filter_search, filterCaseSensitivity());
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bool room_name_match = sourceModel()->data(room_name, LobbyItemName::NameRole).toString().contains(filter_search, filterCaseSensitivity());
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bool username_match = sourceModel()->data(host_name, LobbyItemHost::HostUsernameRole).toString().contains(filter_search, filterCaseSensitivity());
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if (!preferred_game_match && !room_name_match && !username_match) {
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return false;
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}
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@ -425,13 +393,8 @@ void LobbyFilterProxyModel::SetFilterOwned(bool filter) {
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invalidate();
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}
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void LobbyFilterProxyModel::SetFilterEmpty(bool filter) {
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filter_empty = filter;
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invalidate();
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}
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void LobbyFilterProxyModel::SetFilterFull(bool filter) {
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filter_full = filter;
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void LobbyFilterProxyModel::SetFilterPublic(bool filter) {
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filter_public = filter;
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invalidate();
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}
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@ -126,14 +126,13 @@ public:
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public slots:
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void SetFilterOwned(bool);
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void SetFilterEmpty(bool);
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void SetFilterFull(bool);
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void SetFilterPublic(bool);
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void SetFilterSearch(const QString&);
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private:
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QStandardItemModel* game_list;
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bool filter_owned = false;
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bool filter_empty = false;
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bool filter_full = false;
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bool filter_public = false;
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QString filter_search;
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};
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@ -78,16 +78,9 @@
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="hide_empty">
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<widget class="QCheckBox" name="public_rooms">
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<property name="text">
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<string>Hide Empty Rooms</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="hide_full">
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<property name="text">
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<string>Hide Full Rooms</string>
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<string>Public Rooms</string>
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</property>
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</widget>
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</item>
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