fixup extra stuff + enable gamemode
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@ -433,9 +433,9 @@ VkResult Free(VkDevice device, VkCommandPool handle, Span<VkCommandBuffer> buffe
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Instance Instance::Create(u32 version, Span<const char*> layers, Span<const char*> extensions,
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InstanceDispatch& dispatch) {
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VkFlags ci_flags{};
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// #ifdef __APPLE__
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// ci_flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
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// #endif
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#ifdef __APPLE__
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ci_flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
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#endif
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// DO NOT TOUCH, breaks RNDA3!!
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// Don't know why, but gloom + yellow line glitch appears
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const VkApplicationInfo application_info{
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@ -186,5 +186,15 @@ SPDX-License-Identifier: GPL-2.0-or-later
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</dict>
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</dict>
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</array>
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<!-- ITS -->
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<key>ITSAppUsesNonExemptEncryption</key>
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<false/>
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<!-- GC -->
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<!-- Game mode is supposed to be automatically enabled by the app category specification above,
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but for some reason it needs to be explicitly enabled with this key. -->
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<key>GCSupportsGameMode</key>
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<true/>
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</dict>
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</plist>
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