try both legacy and metal surfaces
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@ -11,7 +11,7 @@
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#define VK_USE_PLATFORM_WIN32_KHR
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#elif defined(__APPLE__)
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#define VK_USE_PLATFORM_METAL_EXT
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//#define VK_USE_PLATFORM_MACOS_MVK
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#define VK_USE_PLATFORM_MACOS_MVK
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#elif defined(__ANDROID__)
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#define VK_USE_PLATFORM_ANDROID_KHR
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#elif defined(__HAIKU__)
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@ -38,9 +38,8 @@ vk::SurfaceKHR CreateSurface(
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.flags = 0,
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.pLayer = static_cast<const CAMetalLayer*>(window_info.render_surface),
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};
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const auto vkCreateMetalSurfaceEXT = reinterpret_cast<PFN_vkCreateMetalSurfaceEXT>(dld.vkGetInstanceProcAddr(*instance, "vkCreateMetalSurfaceEXT"));
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const auto vkCreateMetalSurfaceEXT = PFN_vkCreateMetalSurfaceEXT(dld.vkGetInstanceProcAddr(*instance, "vkCreateMetalSurfaceEXT"));
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if (!vkCreateMetalSurfaceEXT || vkCreateMetalSurfaceEXT(*instance, &metal_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
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#if 0
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// TODO: Way to fallback? - where's my vulkan headers
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// Attempt to make a macOS surface instead then...
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// This is the deprecated VkMacOSSurfaceCreateInfoMVK(3) version; but should work if the above failed
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@ -51,14 +50,12 @@ vk::SurfaceKHR CreateSurface(
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.flags = 0,
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.pView = static_cast<const void*>(window_info.render_surface),
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};
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const auto vkCreateMacOSSurfaceMVK = reinterpret_cast<PFN_vkCreateMacOSSurfaceMVK>(dld.vkGetInstanceProcAddr(*instance, "vkCreateMacOSSurfaceMVK"));
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const auto vkCreateMacOSSurfaceMVK = PFN_vkCreateMacOSSurfaceMVK(dld.vkGetInstanceProcAddr(*instance, "vkCreateMacOSSurfaceMVK"));
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if (!vkCreateMacOSSurfaceMVK || vkCreateMacOSSurfaceMVK(*instance, &macos_legacy_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
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LOG_ERROR(Render_Vulkan, "Failed to initialize Metal/macOS surface");
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throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
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}
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#endif
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LOG_ERROR(Render_Vulkan, "Failed to initialize Metal/macOS surface");
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throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
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}
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}
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#elif defined(__ANDROID__)
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