[audio] Fix BOTW by increasing ring-size (#2822)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2822 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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4834fec159
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@ -22,110 +22,61 @@
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namespace AudioCore::Sink {
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void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
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SCOPE_EXIT {
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queue.EmplaceWait(buffer);
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++queued_buffers;
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};
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if (type == StreamType::In) {
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if (type == StreamType::In)
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return;
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}
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constexpr s32 min{(std::numeric_limits<s16>::min)()};
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constexpr s32 max{(std::numeric_limits<s16>::max)()};
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auto yuzu_volume{Settings::Volume()};
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if (yuzu_volume > 1.0f) {
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yuzu_volume = 0.6f + 20 * std::log10(yuzu_volume);
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}
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auto volume{system_volume * device_volume * yuzu_volume};
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if (system_channels == 6 && device_channels == 2) {
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constexpr s32 min = (std::numeric_limits<s16>::min)();
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constexpr s32 max = (std::numeric_limits<s16>::max)();
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auto yuzu_volume = Settings::Volume();
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if (yuzu_volume > 1.0f)
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yuzu_volume = 0.6f + 20.0f * std::log10(yuzu_volume);
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auto const volume = system_volume * device_volume * yuzu_volume;
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if (system_channels > device_channels) {
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// "Topological" coefficients, basically makes back sounds be less noisy :)
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// Front = 1.0; Center = 0.596; LFE = 0.354; Back = 0.707
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static constexpr std::array<f32, 4> tcoeff{1.0f, 0.596f, 0.354f, 0.707f};
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// We're given 6 channels, but our device only outputs 2, so downmix.
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// Front = 1.0
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// Center = 0.596
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// LFE = 0.354
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// Back = 0.707
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static constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.596f, 0.354f, 0.707f};
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for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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read_index += system_channels, write_index += device_channels) {
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const auto fl =
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static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]);
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const auto fr =
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static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]);
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const auto c =
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static_cast<f32>(samples[read_index + static_cast<u32>(Channels::Center)]);
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const auto lfe =
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static_cast<f32>(samples[read_index + static_cast<u32>(Channels::LFE)]);
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const auto bl =
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static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackLeft)]);
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const auto br =
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static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackRight)]);
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const auto left_sample{
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static_cast<s32>((fl * down_mix_coeff[0] + c * down_mix_coeff[1] +
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lfe * down_mix_coeff[2] + bl * down_mix_coeff[3]) *
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volume)};
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const auto right_sample{
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static_cast<s32>((fr * down_mix_coeff[0] + c * down_mix_coeff[1] +
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lfe * down_mix_coeff[2] + br * down_mix_coeff[3]) *
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volume)};
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samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
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static_cast<s16>(std::clamp(left_sample, min, max));
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samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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static_cast<s16>(std::clamp(right_sample, min, max));
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for (u32 r_offs = 0, w_offs = 0; r_offs < samples.size(); r_offs += system_channels, w_offs += device_channels) {
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std::array<f32, 6> ccoeff{0.f};
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for (u32 i = 0; i < system_channels; ++i)
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ccoeff[i] = f32(samples[r_offs + i]);
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std::array<f32, 6> rcoeff{
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ccoeff[u32(Channels::FrontLeft)],
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ccoeff[u32(Channels::BackLeft)],
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ccoeff[u32(Channels::Center)],
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ccoeff[u32(Channels::LFE)],
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ccoeff[u32(Channels::BackRight)],
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ccoeff[u32(Channels::FrontRight)],
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};
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std::array<f32, 6> scoeff{
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rcoeff[0] * tcoeff[0] + rcoeff[2] * tcoeff[1] + rcoeff[3] * tcoeff[2] + rcoeff[1] * tcoeff[3],
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rcoeff[5] * tcoeff[0] + rcoeff[2] * tcoeff[1] + rcoeff[3] * tcoeff[2] + rcoeff[4] * tcoeff[3],
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rcoeff[4] * tcoeff[0] + rcoeff[3] * tcoeff[1] + rcoeff[2] * tcoeff[2] + rcoeff[2] * tcoeff[3],
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rcoeff[3] * tcoeff[0] + rcoeff[3] * tcoeff[1] + rcoeff[2] * tcoeff[2] + rcoeff[3] * tcoeff[3],
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rcoeff[2] * tcoeff[0] + rcoeff[4] * tcoeff[1] + rcoeff[1] * tcoeff[2] + rcoeff[0] * tcoeff[3],
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rcoeff[1] * tcoeff[0] + rcoeff[4] * tcoeff[1] + rcoeff[1] * tcoeff[2] + rcoeff[5] * tcoeff[3]
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};
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for (u32 i = 0; i < system_channels; ++i)
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samples[w_offs + i] = s16(std::clamp(s32(scoeff[i] * volume), min, max));
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}
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samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels));
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return;
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}
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if (system_channels == 2 && device_channels == 6) {
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} else if (system_channels < device_channels) {
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// We need moar samples! Not all games will provide 6 channel audio.
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// TODO: Implement some upmixing here. Currently just passthrough, with other
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// channels left as silence.
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std::vector<s16> new_samples(samples.size() / system_channels * device_channels);
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for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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read_index += system_channels, write_index += device_channels) {
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const auto left_sample{static_cast<s16>(std::clamp(
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static_cast<s32>(
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static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
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volume),
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min, max))};
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new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
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const auto right_sample{static_cast<s16>(std::clamp(
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static_cast<s32>(
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static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
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volume),
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min, max))};
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new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
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}
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for (u32 r_offs = 0, w_offs = 0; r_offs < samples.size(); r_offs += system_channels, w_offs += device_channels)
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for (u32 channel = 0; channel < system_channels; ++channel)
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new_samples[w_offs + channel] = s16(std::clamp(s32(f32(samples[r_offs + channel]) * volume), min, max));
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samples_buffer.Push(new_samples);
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return;
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} else {
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for (u32 i = 0; i < samples.size() && volume != 1.0f; ++i)
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samples[i] = s16(std::clamp(s32(f32(samples[i]) * volume), min, max));
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samples_buffer.Push(samples);
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}
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if (volume != 1.0f) {
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for (u32 i = 0; i < samples.size(); ++i) {
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samples[i] = static_cast<s16>(
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std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
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}
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}
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samples_buffer.Push(samples);
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queue.EmplaceWait(buffer);
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++queued_buffers;
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}
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std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
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constexpr s32 min = (std::numeric_limits<s16>::min)();
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constexpr s32 max = (std::numeric_limits<s16>::max)();
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auto samples{samples_buffer.Pop(num_samples)};
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// TODO: Up-mix to 6 channels if the game expects it.
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@ -133,23 +84,22 @@ std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
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// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
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// TODO: Play with this and find something that works better.
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constexpr s32 min = (std::numeric_limits<s16>::min)();
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constexpr s32 max = (std::numeric_limits<s16>::max)();
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auto volume{system_volume * device_volume * 8};
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for (u32 i = 0; i < samples.size(); i++) {
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samples[i] = static_cast<s16>(
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std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
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}
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for (u32 i = 0; i < samples.size(); i++)
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samples[i] = s16(std::clamp(s32(f32(samples[i]) * volume), min, max));
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if (samples.size() < num_samples) {
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if (samples.size() < num_samples)
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samples.resize(num_samples, 0);
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}
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return samples;
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}
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void SinkStream::ClearQueue() {
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samples_buffer.Pop();
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SinkBuffer tmp;
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while (queue.TryPop(tmp)) {
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}
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while (queue.TryPop(tmp))
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;
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queued_buffers = 0;
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playing_buffer = {};
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playing_buffer.consumed = true;
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@ -163,9 +113,8 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
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// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
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// paused and we'll desync, so just return.
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if (system.IsPaused() || system.IsShuttingDown()) {
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if (system.IsPaused() || system.IsShuttingDown())
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return;
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}
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while (frames_written < num_frames) {
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// If the playing buffer has been consumed or has no frames, we need a new one
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@ -195,9 +144,8 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
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// If that's all the frames in the current buffer, add its samples and mark it as
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// consumed
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if (playing_buffer.frames_played >= playing_buffer.frames) {
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if (playing_buffer.frames_played >= playing_buffer.frames)
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playing_buffer.consumed = true;
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}
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}
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std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes);
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@ -222,9 +170,8 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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}
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static constexpr std::array<s16, 6> silence{};
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for (size_t i = frames_written; i < num_frames; i++) {
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for (size_t i = frames_written; i < num_frames; i++)
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std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
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}
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return;
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}
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@ -234,17 +181,16 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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if (!queue.TryPop(playing_buffer)) {
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// If no buffer was available we've underrun, fill the remaining buffer with
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// the last written frame and continue.
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for (size_t i = frames_written; i < num_frames; i++) {
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for (size_t i = frames_written; i < num_frames; i++)
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std::memcpy(&output_buffer[i * frame_size], &last_frame[0], frame_size_bytes);
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}
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frames_written = num_frames;
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continue;
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}
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// Successfully dequeued a new buffer.
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queued_buffers--;
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{ std::unique_lock lk{release_mutex}; }
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{
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std::unique_lock lk{release_mutex};\
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queued_buffers--;
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}
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release_cv.notify_one();
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}
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@ -291,8 +237,7 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
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void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
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std::unique_lock lk{release_mutex};
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release_cv.wait_for(lk, std::chrono::milliseconds(5),
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[this]() { return paused || queued_buffers < max_queue_size; });
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release_cv.wait_for(lk, std::chrono::milliseconds(5), [this]() { return paused || queued_buffers < max_queue_size; });
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if (queued_buffers > max_queue_size + 3) {
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release_cv.wait(lk, stop_token, [this] { return paused || queued_buffers < max_queue_size; });
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}
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@ -240,7 +240,7 @@ private:
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/// Ring buffer of the samples waiting to be played or consumed
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Common::RingBuffer<s16, 0x10000> samples_buffer;
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/// Audio buffers queued and waiting to play
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Common::SPSCQueue<SinkBuffer, 0x10000> queue;
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Common::SPSCQueue<SinkBuffer, 0x40000> queue;
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/// The currently-playing audio buffer
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SinkBuffer playing_buffer{};
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/// The last played (or received) frame of audio, used when the callback underruns
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