[desktop] Reset speed mode on game shutdown (#3613)
Closes #3602 Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3613 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
parent
0a687b82d4
commit
45eb9cfcee
|
|
@ -1446,20 +1446,17 @@ void MainWindow::InitializeHotkeys() {
|
|||
|
||||
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [this] {
|
||||
Settings::ToggleStandardMode();
|
||||
const bool limited = Settings::values.use_speed_limit.GetValue();
|
||||
m_fpsSuffix = limited ? QString{} : tr("Unlocked");
|
||||
SetFPSSuffix();
|
||||
});
|
||||
|
||||
connect_shortcut(QStringLiteral("Toggle Turbo Speed"), [this] {
|
||||
Settings::ToggleTurboMode();
|
||||
const bool turbo = Settings::values.current_speed_mode.GetValue() == Settings::SpeedMode::Turbo;
|
||||
m_fpsSuffix = turbo ? tr("Turbo") : QString{};
|
||||
SetFPSSuffix();
|
||||
});
|
||||
|
||||
connect_shortcut(QStringLiteral("Toggle Slow Speed"), [this] {
|
||||
Settings::ToggleSlowMode();
|
||||
const bool slow = Settings::values.current_speed_mode.GetValue() == Settings::SpeedMode::Slow;
|
||||
m_fpsSuffix = slow ? tr("Slow") : QString{};
|
||||
SetFPSSuffix();
|
||||
});
|
||||
|
||||
connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [] {
|
||||
|
|
@ -2145,6 +2142,7 @@ void MainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletPa
|
|||
status_bar_update_timer.start(500);
|
||||
renderer_status_button->setDisabled(true);
|
||||
refresh_button->setDisabled(true);
|
||||
SetFPSSuffix();
|
||||
|
||||
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
|
||||
render_window->installEventFilter(render_window);
|
||||
|
|
@ -2209,8 +2207,9 @@ bool MainWindow::OnShutdownBegin() {
|
|||
|
||||
AllowOSSleep();
|
||||
|
||||
// Disable unlimited frame rate
|
||||
// Disable unlimited frame rate and turbo/slow modes
|
||||
Settings::values.use_speed_limit.SetValue(true);
|
||||
Settings::values.current_speed_mode = Settings::SpeedMode::Standard;
|
||||
|
||||
if (QtCommon::system->IsShuttingDown()) {
|
||||
return false;
|
||||
|
|
@ -4517,6 +4516,21 @@ void MainWindow::SetFirmwareVersion() {
|
|||
firmware_label->setToolTip(QString::fromStdString(display_title));
|
||||
}
|
||||
|
||||
void MainWindow::SetFPSSuffix() {
|
||||
switch (Settings::values.current_speed_mode.GetValue()) {
|
||||
case Settings::SpeedMode::Slow:
|
||||
m_fpsSuffix = tr("Slow");
|
||||
break;
|
||||
case Settings::SpeedMode::Turbo:
|
||||
m_fpsSuffix = tr("Turbo");
|
||||
break;
|
||||
case Settings::SpeedMode::Standard:
|
||||
const bool limited = Settings::values.use_speed_limit.GetValue();
|
||||
m_fpsSuffix = limited ? QString{} : tr("Unlocked");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool MainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
|
||||
u64* selected_title_id, u8* selected_content_record_type) {
|
||||
using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>;
|
||||
|
|
|
|||
|
|
@ -464,6 +464,7 @@ private:
|
|||
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
|
||||
bool CheckFirmwarePresence();
|
||||
void SetFirmwareVersion();
|
||||
void SetFPSSuffix();
|
||||
void ConfigureFilesystemProvider(const std::string& filepath);
|
||||
/**
|
||||
* Open (or not) the right confirm dialog based on current setting and game exit lock
|
||||
|
|
|
|||
Loading…
Reference in New Issue