[fs] fix paths not being created due to instance not existing yet (#3134)
basically a check runs that depends on the instance being created, but instance isnt created yet so check fails Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3134 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@ -294,17 +294,15 @@ std::string GetLegacyPathString(EmuPath legacy_path) {
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}
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void SetEdenPath(EdenPath eden_path, const fs::path& new_path) {
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if (!FS::IsDir(new_path)) {
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LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory",
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PathToUTF8String(new_path));
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return;
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auto& instance = PathManagerImpl::GetInstance();
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if (FS::IsDir(new_path)) {
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instance.SetEdenPathImpl(eden_path, new_path);
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} else {
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LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory", PathToUTF8String(new_path));
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}
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}
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PathManagerImpl::GetInstance().SetEdenPathImpl(eden_path, new_path);
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}
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void CreateEdenPaths()
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{
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void CreateEdenPaths() {
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PathManagerImpl::GetInstance().CreateEdenPaths();
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}
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