[vk] force shader wipe (v15)
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@ -54,7 +54,7 @@ using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 13;
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constexpr u32 CACHE_VERSION = 14;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -55,7 +55,7 @@ using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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constexpr u32 CACHE_VERSION = 14;
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constexpr u32 CACHE_VERSION = 15;
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constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
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template <typename Container>
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