[vk] Sample Location Depth Bit
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@ -148,6 +148,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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const auto format_info =
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MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, false, info.format);
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VkImageCreateFlags flags{};
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const auto surface_type = VideoCore::Surface::GetFormatType(info.format);
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if (info.type == ImageType::e2D && info.resources.layers >= 6 &&
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info.size.width == info.size.height && !device.HasBrokenCubeImageCompatibility()) {
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flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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@ -155,6 +156,11 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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if (info.type == ImageType::e3D) {
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flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
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}
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const bool has_depth_component =
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surface_type == SurfaceType::Depth || surface_type == SurfaceType::DepthStencil;
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if (has_depth_component && device.IsExtSampleLocationsSupported()) {
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flags |= VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT;
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}
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const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(info.num_samples);
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return VkImageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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