initial rework of the launcher, using kotlin compose

This commit is contained in:
maufeat 2026-02-12 17:12:32 +01:00
parent 19494bc7ac
commit 0aacd0fadb
35 changed files with 2819 additions and 586 deletions

View File

@ -5,8 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
// import android.annotation.SuppressLint
import com.android.build.gradle.api.ApplicationVariant
import kotlin.collections.setOf
import org.jlleitschuh.gradle.ktlint.reporter.ReporterType
import com.github.triplet.gradle.androidpublisher.ReleaseStatus
import org.gradle.api.tasks.Copy
@ -15,7 +13,8 @@ plugins {
id("com.android.application")
id("org.jetbrains.kotlin.android")
id("kotlin-parcelize")
kotlin("plugin.serialization") version "1.9.20"
id("org.jetbrains.kotlin.plugin.compose")
kotlin("plugin.serialization") version "2.3.0"
id("androidx.navigation.safeargs.kotlin")
id("org.jlleitschuh.gradle.ktlint") version "11.4.0"
id("com.github.triplet.play") version "3.8.6"
@ -43,6 +42,7 @@ android {
buildFeatures {
viewBinding = true
compose = true
}
compileOptions {
@ -50,8 +50,10 @@ android {
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = "17"
kotlin {
compilerOptions {
jvmTarget.set(org.jetbrains.kotlin.gradle.dsl.JvmTarget.JVM_17)
}
}
packaging {
@ -65,7 +67,7 @@ android {
defaultConfig {
applicationId = "dev.eden.eden_emulator"
minSdk = 24
minSdk = 26
targetSdk = 36
versionName = getGitVersion()
versionCode = autoVersion
@ -267,6 +269,10 @@ android {
}
}
composeCompiler {
reportsDestination = layout.buildDirectory.dir("compose_compiler")
}
idea {
module {
// Inclusion to exclude build/ dir from non-Android
@ -292,7 +298,7 @@ tasks.getByPath("ktlintMainSourceSetCheck").doFirst { showFormatHelp.invoke() }
tasks.getByPath("loadKtlintReporters").dependsOn("ktlintReset")
ktlint {
version.set("0.47.1")
version.set("0.50.0")
android.set(true)
ignoreFailures.set(false)
disabledRules.set(
@ -317,29 +323,42 @@ play {
}
dependencies {
implementation("androidx.core:core-ktx:1.15.0")
implementation("androidx.appcompat:appcompat:1.7.0")
implementation("androidx.compose:compose-bom:2026.01.01")
implementation("androidx.compose.ui:ui")
implementation("androidx.compose.ui:ui-graphics")
implementation("androidx.compose.ui:ui-tooling-preview")
implementation("androidx.compose.material3:material3:1.4.0")
implementation("androidx.activity:activity-compose:1.12.3")
implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.10.0")
implementation("androidx.lifecycle:lifecycle-runtime-compose:2.10.0")
implementation("androidx.navigation:navigation-compose:2.9.7")
implementation("io.coil-kt:coil-compose:2.7.0")
implementation("io.coil-kt:coil-svg:2.7.0")
debugImplementation("androidx.compose.ui:ui-tooling")
implementation("androidx.core:core-ktx:1.17.0")
implementation("androidx.appcompat:appcompat:1.7.1")
implementation("androidx.recyclerview:recyclerview:1.4.0")
implementation("androidx.constraintlayout:constraintlayout:2.2.1")
implementation("androidx.fragment:fragment-ktx:1.8.6")
implementation("androidx.documentfile:documentfile:1.0.1")
implementation("com.google.android.material:material:1.12.0")
implementation("androidx.fragment:fragment-ktx:1.8.9")
implementation("androidx.documentfile:documentfile:1.1.0")
implementation("com.google.android.material:material:1.13.0")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.8.7")
implementation("com.squareup.okhttp3:okhttp:4.12.0")
implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("com.fasterxml.jackson.module:jackson-module-kotlin:2.17.2")
implementation("androidx.window:window:1.3.0")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("org.commonmark:commonmark:0.22.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.8.9")
implementation("androidx.navigation:navigation-ui-ktx:2.8.9")
implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.10.0")
implementation("com.squareup.okhttp3:okhttp:5.3.2")
implementation("io.coil-kt:coil:2.7.0")
implementation("androidx.core:core-splashscreen:1.2.0")
implementation("com.fasterxml.jackson.module:jackson-module-kotlin:2.21.0")
implementation("androidx.window:window:1.5.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.2.0")
implementation("org.commonmark:commonmark:0.27.1")
implementation("androidx.navigation:navigation-fragment-ktx:2.9.7")
implementation("androidx.navigation:navigation-ui-ktx:2.9.7")
implementation("info.debatty:java-string-similarity:2.0.0")
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.6.3")
implementation("androidx.compose.ui:ui-graphics-android:1.7.8")
implementation("androidx.compose.ui:ui-text-android:1.7.8")
implementation("net.swiftzer.semver:semver:2.0.0")
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.10.0")
implementation("androidx.compose.ui:ui-graphics-android:1.10.2")
implementation("androidx.compose.ui:ui-text-android:1.10.2")
implementation("net.swiftzer.semver:semver:2.1.0")
}
fun runGitCommand(command: List<String>): String {

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.background
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.RepeatMode
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.requiredHeight
import androidx.compose.foundation.layout.requiredWidth
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawWithCache
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.clipRect
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import coil.compose.AsyncImage
import coil.decode.SvgDecoder
import coil.request.ImageRequest
import dev.eden.emu.ui.theme.EdenTheme
import kotlin.math.pow
@Composable
fun RetroGridBackground(
modifier: Modifier = Modifier,
lineColor: Color = EdenTheme.colors.primary.copy(alpha = 0.2f),
spacing: Dp = 40.dp,
lineWidth: Dp = 2.dp,
speedDpPerSecond: Float = 12f,
fadeColor: Color = EdenTheme.colors.background,
logoScale: Float = 0.35f,
logoAlpha: Float = 0.25f,
horizonRatio: Float = 0.45f,
logoAssetPath: String = "file:///android_asset/base.svg", // correct way?
logoWidth: Dp? = null,
logoHeight: Dp? = null,
logoCropBottomRatio: Float = 0.33f,
) {
val context = LocalContext.current
val density = LocalDensity.current
val durationMs = remember(spacing, speedDpPerSecond, density) {
val spacingPx = spacing.value * density.density
val speedPxPerSecond = speedDpPerSecond * density.density
((spacingPx / speedPxPerSecond) * 1000f).toInt().coerceAtLeast(300)
}
val transition = rememberInfiniteTransition(label = "grid")
val phase by transition.animateFloat(
initialValue = 0f,
targetValue = 1f,
animationSpec = infiniteRepeatable(
animation = tween(durationMillis = durationMs, easing = LinearEasing),
repeatMode = RepeatMode.Restart,
),
label = "gridPhase",
)
BoxWithConstraints(modifier = modifier.fillMaxSize()) {
val baseSize = maxWidth * logoScale
val resolvedWidth = logoWidth ?: baseSize
val resolvedHeight = logoHeight ?: baseSize
val cropRatio = logoCropBottomRatio.coerceIn(0f, 0.9f)
val visibleHeight = resolvedHeight * (1f - cropRatio)
val visibleHeightPx = with(density) { visibleHeight.toPx() }
val horizonY = maxHeight * horizonRatio
val logoOffsetY = horizonY - (resolvedHeight * 0.5f) - 50.dp
Box(modifier = Modifier.fillMaxSize()) {
Box(
modifier = Modifier
.fillMaxSize()
.drawWithCache {
val spacingPx = spacing.toPx().coerceAtLeast(8f)
val strokePx = lineWidth.toPx().coerceAtLeast(1f)
val horizonScale = 0.18f
val overscan = 5.0f
val perspectivePower = 2.2f
onDrawBehind {
val width = size.width
val height = size.height
val centerX = width * 0.5f
val horizonYpx = height * horizonRatio
val depth = (height - horizonYpx).coerceAtLeast(1f)
val offset = (1f - phase) * spacingPx
val baseHalf = centerX * overscan
val horizonHalf = baseHalf * horizonScale
val lineCount = (depth / (spacingPx * 0.65f))
.toInt()
.coerceAtLeast(20)
var x = centerX - baseHalf - spacingPx * 6f
while (x <= centerX + baseHalf + spacingPx * 6f) {
val endX = centerX + (x - centerX) * horizonScale
drawLine(
color = lineColor,
start = Offset(x, height),
end = Offset(endX, horizonYpx),
strokeWidth = strokePx,
)
x += spacingPx
}
var i = 0
while (i <= lineCount) {
val z = ((i + (offset / spacingPx)) / lineCount.toFloat())
.coerceIn(0f, 1f)
val zCurve = z.toDouble().pow(perspectivePower.toDouble()).toFloat()
val y = horizonYpx + depth * zCurve
val halfWidth = horizonHalf + (baseHalf - horizonHalf) * z
drawLine(
color = lineColor,
start = Offset(centerX - halfWidth, y),
end = Offset(centerX + halfWidth, y),
strokeWidth = strokePx,
)
i += 1
}
val fadeHeight = height * 0.12f
val solidHeight = (horizonYpx - fadeHeight).coerceAtLeast(0f)
if (solidHeight > 0f) {
drawRect(
color = fadeColor,
topLeft = Offset(0f, 0f),
size = Size(width, solidHeight),
)
}
drawRect(
brush = Brush.verticalGradient(
colors = listOf(fadeColor, Color.Transparent),
startY = horizonYpx - fadeHeight,
endY = horizonYpx + fadeHeight,
),
topLeft = Offset(0f, horizonYpx - fadeHeight),
size = Size(width, fadeHeight * 2f),
)
}
},
)
AsyncImage(
model = ImageRequest.Builder(context)
.data(logoAssetPath)
.decoderFactory(SvgDecoder.Factory())
.build(),
contentDescription = null,
modifier = Modifier
.align(Alignment.TopCenter)
.requiredWidth(resolvedWidth)
.requiredHeight(resolvedHeight)
.offset(y = logoOffsetY)
.drawWithContent {
clipRect(
left = 0f,
top = 0f,
right = size.width,
bottom = visibleHeightPx,
) {
this@drawWithContent.drawContent()
}
}
.graphicsLayer(alpha = logoAlpha),
)
}
}
}

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.MarqueeAnimationMode
import androidx.compose.foundation.background
import androidx.compose.foundation.basicMarquee
import androidx.compose.foundation.border
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.focusable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.clipToBounds
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.semantics.Role
import androidx.compose.ui.semantics.role
import androidx.compose.ui.semantics.semantics
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.compose.ui.viewinterop.AndroidView
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.GameIconUtils
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
import dev.eden.emu.ui.utils.ConfirmKeys
import dev.eden.emu.ui.utils.MenuKeys
import java.util.Locale
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun EdenTile(
title: String,
onClick: () -> Unit,
modifier: Modifier = Modifier,
onLongClick: (() -> Unit)? = null,
imageUri: String? = null,
iconSize: Dp = 140.dp,
tileHeight: Dp = 168.dp,
useLargerFont: Boolean = false,
) {
val interactionSource = remember { MutableInteractionSource() }
val isFocused = interactionSource.collectIsFocusedAsState().value
val borderColor = if (isFocused) EdenTheme.colors.primary else EdenTheme.colors.surface
Column(
modifier = modifier
.width(iconSize)
.height(tileHeight)
.semantics { role = Role.Button }
.onPreviewKeyEvent { e ->
if (e.type == KeyEventType.KeyUp) {
when {
e.key in ConfirmKeys -> { onClick(); true }
e.key in MenuKeys -> { onLongClick?.invoke(); true }
else -> false
}
} else false
}
.focusable(interactionSource = interactionSource)
.combinedClickable(
interactionSource = interactionSource,
indication = null,
onClick = onClick,
onLongClick = onLongClick,
),
horizontalAlignment = Alignment.CenterHorizontally,
) {
// Game icon
Box(
modifier = Modifier
.size(iconSize)
.background(EdenTheme.colors.surface, Shapes.medium)
.border(BorderStroke(3.dp, borderColor), Shapes.medium)
.clip(Shapes.medium),
contentAlignment = Alignment.Center,
) {
if (imageUri.isNullOrBlank()) {
BasicText(
text = title.take(1).uppercase(Locale.getDefault()),
style = EdenTheme.typography.title.copy(color = EdenTheme.colors.onSurface),
)
} else {
AndroidView(
factory = { ctx ->
android.widget.ImageView(ctx).apply {
layoutParams = android.view.ViewGroup.LayoutParams(-1, -1)
scaleType = android.widget.ImageView.ScaleType.CENTER_CROP
setImageResource(R.drawable.default_icon)
GameIconUtils.loadGameIcon(Game(title, imageUri, "0", "", "", false), this)
}
},
modifier = Modifier.fillMaxSize()
)
}
}
// Game title with marquee
MarqueeText(title, isFocused, 32.dp, useLargerFont, Modifier.width(iconSize))
}
}
@Composable
private fun MarqueeText(
text: String,
isAnimating: Boolean,
height: Dp,
useLargerFont: Boolean,
modifier: Modifier = Modifier,
) {
val style = if (useLargerFont) {
EdenTheme.typography.body.copy(Color.White, 18.sp, fontWeight = FontWeight.Bold)
} else {
EdenTheme.typography.label.copy(Color.White)
}
Box(modifier.height(height).clipToBounds(), Alignment.Center) {
BasicText(
text = text,
style = style,
maxLines = 1,
softWrap = false,
overflow = TextOverflow.Ellipsis,
modifier = if (isAnimating) {
Modifier.basicMarquee(
iterations = Int.MAX_VALUE,
animationMode = MarqueeAnimationMode.Immediately,
initialDelayMillis = 150, // does not seem to take effect
repeatDelayMillis = 1000,
velocity = 30.dp,
)
} else Modifier,
)
}
}

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.focusable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicTextField
import androidx.compose.foundation.text.KeyboardActions
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.material3.Icon
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalFocusManager
import androidx.compose.ui.platform.LocalSoftwareKeyboardController
import androidx.compose.ui.res.vectorResource
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.input.ImeAction
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import kotlinx.coroutines.delay
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.utils.ConfirmKeys
/**
* Expandable search bar for controller-based navigation.
* ________________________________________________________________
* Note: Focus Manager on this doesn't work good. Need a hide impl.
* when it looses focus for better Controller Experience
* ________________________________________________________________
*/
@Composable
fun ExpandableSearchBar(
query: String,
onQueryChange: (String) -> Unit,
isExpanded: Boolean,
onExpandedChange: (Boolean) -> Unit,
focusRequester: FocusRequester,
modifier: Modifier = Modifier,
) {
val context = LocalContext.current
val searchHint = context.getString(R.string.home_search_games)
val keyboardController = LocalSoftwareKeyboardController.current
val focusManager = LocalFocusManager.current
val iconInteractionSource = remember { MutableInteractionSource() }
val isIconFocused by iconInteractionSource.collectIsFocusedAsState()
// Track if we have an active filter (submitted search, if keyboard just hides, it kinda breaks)
val hasActiveFilter = query.isNotEmpty() && !isExpanded
val textFieldFocusRequester = remember { FocusRequester() }
// Focus text field when expanded
LaunchedEffect(isExpanded) {
if (isExpanded) {
delay(100)
try {
textFieldFocusRequester.requestFocus()
keyboardController?.show()
} catch (_: Exception) {}
}
}
// Use a fixed width container to prevent layout shift.
Box(
modifier = modifier.width(if (isExpanded) 300.dp else 48.dp),
contentAlignment = Alignment.CenterEnd,
) {
if (isExpanded) {
Row(
modifier = Modifier
.width(300.dp)
.clip(RoundedCornerShape(24.dp))
.background(EdenTheme.colors.surface)
.border(
width = 2.dp,
color = EdenTheme.colors.primary,
shape = RoundedCornerShape(24.dp)
),
verticalAlignment = Alignment.CenterVertically,
) {
Spacer(modifier = Modifier.width(16.dp))
// Text input - NO onFocusChanged to prevent auto-close issues
// (Needs to be "submitted", hiding keyboard breaks focus flow)
BasicTextField(
value = query,
onValueChange = onQueryChange,
modifier = Modifier
.weight(1f)
.focusRequester(textFieldFocusRequester)
.onPreviewKeyEvent { keyEvent ->
if (keyEvent.type == KeyEventType.KeyUp) {
when (keyEvent.key) {
Key.Escape, Key.Back -> {
onQueryChange("")
onExpandedChange(false)
keyboardController?.hide()
focusManager.clearFocus()
true
}
Key.Enter, Key.NumPadEnter -> {
keyboardController?.hide()
onExpandedChange(false)
focusManager.clearFocus()
true
}
else -> false
}
} else false
},
textStyle = TextStyle(
color = Color.White,
fontSize = 16.sp,
),
cursorBrush = SolidColor(EdenTheme.colors.primary),
singleLine = true,
keyboardOptions = KeyboardOptions(imeAction = ImeAction.Search),
keyboardActions = KeyboardActions(
onSearch = {
keyboardController?.hide()
onExpandedChange(false)
focusManager.clearFocus()
}
),
decorationBox = { innerTextField ->
Box(
modifier = Modifier.padding(vertical = 14.dp),
contentAlignment = Alignment.CenterStart,
) {
if (query.isEmpty()) {
androidx.compose.foundation.text.BasicText(
text = searchHint,
style = TextStyle(
color = Color.White.copy(alpha = 0.5f),
fontSize = 16.sp,
),
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
}
innerTextField()
}
}
)
// Clear/Close button (X icon)
Box(
modifier = Modifier
.size(40.dp)
.clip(CircleShape)
.clickable {
onQueryChange("")
onExpandedChange(false)
keyboardController?.hide()
focusManager.clearFocus()
}
.padding(8.dp),
contentAlignment = Alignment.Center,
) {
Icon(
imageVector = ImageVector.vectorResource(R.drawable.ic_clear),
contentDescription = context.getString(R.string.home_clear),
tint = Color.White.copy(alpha = 0.7f),
modifier = Modifier.size(20.dp),
)
}
Spacer(modifier = Modifier.width(4.dp))
}
} else {
// Collapsed state: search icon
Box(
modifier = Modifier
.size(48.dp)
.clip(CircleShape)
.background(
if (isIconFocused) EdenTheme.colors.primary
else EdenTheme.colors.surface
)
.focusRequester(focusRequester)
.focusable(interactionSource = iconInteractionSource)
.clickable(
interactionSource = iconInteractionSource,
indication = null,
) {
if (hasActiveFilter) {
onQueryChange("")
} else {
onExpandedChange(true)
}
}
.onPreviewKeyEvent { keyEvent ->
if (keyEvent.type == KeyEventType.KeyUp && keyEvent.key in ConfirmKeys) {
if (hasActiveFilter) {
onQueryChange("")
} else {
onExpandedChange(true)
}
true
} else false
},
contentAlignment = Alignment.Center,
) {
Icon(
imageVector = ImageVector.vectorResource(R.drawable.ic_search),
contentDescription = context.getString(R.string.home_search),
tint = if (hasActiveFilter) EdenTheme.colors.primary else Color.White,
modifier = Modifier.size(24.dp),
)
// Active filter indicator dot
if (hasActiveFilter) {
Box(
modifier = Modifier
.align(Alignment.TopEnd)
.padding(6.dp)
.size(10.dp)
.clip(CircleShape)
.background(EdenTheme.colors.primary)
)
}
}
}
}
}

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.gestures.snapping.SnapPosition
import androidx.compose.foundation.gestures.snapping.rememberSnapFlingBehavior
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.lazy.LazyRow
import androidx.compose.foundation.lazy.itemsIndexed
import androidx.compose.foundation.lazy.rememberLazyListState
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.derivedStateOf
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshotFlow
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.focus.onFocusChanged
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import androidx.compose.ui.zIndex
import kotlin.math.abs
import kotlin.math.cos
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
@Composable
fun GameCarousel(
gameTiles: List<GameTile>,
onGameClick: (GameTile) -> Unit,
onGameLongClick: (GameTile) -> Unit = {},
focusRequester: FocusRequester,
onNavigateUp: () -> Unit = {},
modifier: Modifier = Modifier,
initialFocusedIndex: Int = 0,
onFocusedIndexChanged: (Int) -> Unit = {},
onShowGameInfo: (GameTile) -> Unit = {},
) {
if (gameTiles.isEmpty()) return
val safeInitialIndex = initialFocusedIndex.coerceIn(0, (gameTiles.size - 1).coerceAtLeast(0))
val listState = rememberLazyListState(
initialFirstVisibleItemIndex = safeInitialIndex,
initialFirstVisibleItemScrollOffset = 0
)
val snapFlingBehavior = rememberSnapFlingBehavior(
lazyListState = listState,
snapPosition = SnapPosition.Center
)
val coroutineScope = rememberCoroutineScope()
var centerItemIndex by remember { mutableIntStateOf(safeInitialIndex) }
LaunchedEffect(centerItemIndex) {
onFocusedIndexChanged(centerItemIndex)
}
suspend fun centerOnIndex(index: Int, animate: Boolean = true) {
if (gameTiles.isEmpty()) return
if (listState.layoutInfo.visibleItemsInfo.none { it.index == index }) {
if (animate) {
listState.animateScrollToItem(index)
} else {
listState.scrollToItem(index)
}
}
delay(10)
val layoutInfo = listState.layoutInfo
val itemInfo = layoutInfo.visibleItemsInfo.firstOrNull { it.index == index } ?: return
val viewportCenter = (layoutInfo.viewportStartOffset + layoutInfo.viewportEndOffset) / 2
val desiredStart = viewportCenter - itemInfo.size / 2
if (itemInfo.offset != desiredStart) {
val scrollOffset = -(viewportCenter - itemInfo.size / 2)
if (animate) {
listState.animateScrollToItem(index, scrollOffset = scrollOffset)
} else {
listState.scrollToItem(index, scrollOffset = scrollOffset)
}
}
}
LaunchedEffect(Unit) {
listState.scrollToItem(safeInitialIndex)
delay(50)
centerOnIndex(safeInitialIndex, animate = false)
}
val focusRequesters = remember(gameTiles.size) {
List(gameTiles.size) { FocusRequester() }
}
var isFocusTriggeredScroll by remember { mutableStateOf(false) }
LaunchedEffect(listState) {
snapshotFlow { listState.isScrollInProgress }
.collect { isScrolling ->
if (!isScrolling && !isFocusTriggeredScroll && gameTiles.isNotEmpty()) {
val firstVisible = listState.firstVisibleItemIndex
val scrollOffset = listState.firstVisibleItemScrollOffset
val layoutInfo = listState.layoutInfo
val firstVisibleItem = layoutInfo.visibleItemsInfo.firstOrNull()
val itemSize = firstVisibleItem?.size ?: 1
val newCenterIndex = if (scrollOffset > itemSize / 2) {
(firstVisible + 1).coerceAtMost(gameTiles.size - 1)
} else {
firstVisible
}
if (newCenterIndex != centerItemIndex && newCenterIndex in focusRequesters.indices) {
centerItemIndex = newCenterIndex
try {
focusRequesters[newCenterIndex].requestFocus()
} catch (_: Exception) { }
}
}
// Reset the flag when scroll stops
if (!isScrolling) {
isFocusTriggeredScroll = false
}
}
}
// Carousel settings (matching original CarouselRecyclerView)
val borderScale = 0.6f
val borderAlpha = 0.35f
val overlapFactor = 0.15f
BoxWithConstraints(
modifier = modifier
.fillMaxSize(),
contentAlignment = Alignment.Center,
) {
val density = LocalDensity.current
val screenWidthPx = with(density) { maxWidth.toPx() }
val screenHeightPx = with(density) { maxHeight.toPx() }
val tileTextHeight = 40.dp
val tileSpacing = 6.dp
// Card size
val totalTextAreaPx = with(density) { (tileTextHeight + tileSpacing).toPx() }
val cardSizePx = (screenHeightPx - totalTextAreaPx) * 0.7f
val cardSize = with(density) { cardSizePx.toDp() }
val tileHeight = cardSize + tileSpacing + tileTextHeight
// Horizontal padding to center first/last card
val horizontalPaddingPx = (screenWidthPx - cardSizePx) / 2f
val horizontalPadding = with(density) { horizontalPaddingPx.toDp() }
// Negative spacing for overlap, no overlap currently tho
val overlapPx = cardSizePx * overlapFactor
val itemSpacing = with(density) { (-overlapPx).toDp() }
val centerPushPx = cardSizePx * 0.12f
val screenCenterPx = screenWidthPx / 2f
val itemWidthWithSpacing = cardSizePx - overlapPx
LazyRow(
state = listState,
modifier = Modifier.fillMaxSize(),
flingBehavior = snapFlingBehavior,
horizontalArrangement = Arrangement.spacedBy(itemSpacing),
contentPadding = PaddingValues(start = horizontalPadding, end = horizontalPadding, top = 30.dp),
verticalAlignment = Alignment.CenterVertically,
) {
itemsIndexed(gameTiles, key = { _, tile -> tile.id }) { index, tile ->
val distanceFromCenter by remember {
derivedStateOf {
val itemInfo = listState.layoutInfo.visibleItemsInfo.find { it.index == index }
if (itemInfo == null) {
1f
} else {
val itemLeftInScreen = itemInfo.offset.toFloat() + horizontalPaddingPx
val itemCenterInScreen = itemLeftInScreen + itemInfo.size / 2f
val distance = abs(itemCenterInScreen - screenCenterPx)
(distance / screenCenterPx).coerceIn(0f, 1f)
}
}
}
val shapedScale = cos(distanceFromCenter * Math.PI * 0.5).toFloat().coerceIn(0f, 1f)
val scale = borderScale + (1f - borderScale) * shapedScale
val shapedAlpha = cos(distanceFromCenter * Math.PI * 0.5).toFloat().coerceIn(0f, 1f)
val alpha = borderAlpha + (1f - borderAlpha) * shapedAlpha
val zIndex = 100f * (1f - distanceFromCenter)
val itemInfo = listState.layoutInfo.visibleItemsInfo.find { it.index == index }
val isLeftOfCenter = if (itemInfo != null) {
val itemLeftInScreen = itemInfo.offset.toFloat() + horizontalPaddingPx
val itemCenterInScreen = itemLeftInScreen + itemInfo.size / 2f
itemCenterInScreen < screenCenterPx
} else {
index < (gameTiles.size / 2)
}
val pushFactor = (1f - distanceFromCenter) * distanceFromCenter * 4f
val horizontalPush = centerPushPx * pushFactor * (if (isLeftOfCenter) -1f else 1f)
val tileModifier = if (index == centerItemIndex) {
Modifier
.focusRequester(focusRequester)
.focusRequester(focusRequesters[index])
} else {
Modifier.focusRequester(focusRequesters[index])
}
Box(
modifier = Modifier
.size(width = cardSize, height = tileHeight)
.zIndex(zIndex)
.onFocusChanged { focusState ->
if (focusState.hasFocus && centerItemIndex != index) {
isFocusTriggeredScroll = true
centerItemIndex = index
coroutineScope.launch {
centerOnIndex(index, animate = true)
}
}
}
.onPreviewKeyEvent { keyEvent ->
if (keyEvent.type == KeyEventType.KeyDown) {
when (keyEvent.key) {
Key.ButtonX -> {
onShowGameInfo(tile)
true
}
Key.DirectionUp, Key.DirectionUpLeft, Key.DirectionUpRight -> {
onNavigateUp()
true
}
Key.DirectionLeft -> {
if (index > 0) {
focusRequesters[index - 1].requestFocus()
}
true
}
Key.DirectionRight -> {
if (index < gameTiles.size - 1) {
focusRequesters[index + 1].requestFocus()
}
true
}
else -> false
}
} else {
false
}
}
.graphicsLayer {
scaleX = scale
scaleY = scale
this.alpha = alpha
translationX = horizontalPush
},
contentAlignment = Alignment.Center,
) {
EdenTile(
title = tile.title,
iconSize = cardSize,
tileHeight = tileHeight,
onClick = {
if (index == centerItemIndex) {
onGameClick(tile)
} else {
isFocusTriggeredScroll = true
centerItemIndex = index
coroutineScope.launch {
centerOnIndex(index, animate = true)
}
focusRequesters[index].requestFocus()
}
},
onLongClick = {
if (index == centerItemIndex) {
onGameLongClick(tile)
} else {
isFocusTriggeredScroll = true
centerItemIndex = index
coroutineScope.launch {
centerOnIndex(index, animate = true)
onGameLongClick(tile)
}
focusRequesters[index].requestFocus()
}
},
modifier = tileModifier,
imageUri = tile.iconUri,
useLargerFont = true,
)
}
}
}
}
}

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import android.util.Log
import androidx.compose.foundation.background
import androidx.compose.foundation.focusable
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyHorizontalGrid
import androidx.compose.foundation.lazy.grid.itemsIndexed
import androidx.compose.foundation.lazy.grid.rememberLazyGridState
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.focus.onFocusChanged
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.platform.LocalContext
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.EdenTheme
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.material3.CircularProgressIndicator
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
@Composable
fun GameGrid(
gameTiles: List<GameTile>,
onGameClick: (GameTile) -> Unit,
onGameLongClick: (GameTile) -> Unit = {},
onNavigateToSettings: () -> Unit = {},
focusRequester: FocusRequester,
onNavigateUp: () -> Unit = {},
rowCount: Int = 2,
tileIconSize: Dp = 100.dp,
paddingTop: Dp = 0.dp,
modifier: Modifier = Modifier,
isLoading: Boolean = false,
emptyMessage: String? = null,
initialFocusedIndex: Int = 0,
onFocusedIndexChanged: (Int) -> Unit = {},
onShowGameInfo: (GameTile) -> Unit = {},
) {
Box(
modifier = modifier
.fillMaxSize()
) {
when {
isLoading -> LoadingMessage()
emptyMessage != null -> EmptyMessage(emptyMessage)
else -> {
GameGridContent(
gameTiles = gameTiles,
onGameClick = onGameClick,
onGameLongClick = onGameLongClick,
focusRequester = focusRequester,
onNavigateUp = onNavigateUp,
rowCount = rowCount,
tileIconSize = tileIconSize,
paddingTop = paddingTop,
initialFocusedIndex = initialFocusedIndex,
onFocusedIndexChanged = onFocusedIndexChanged,
onXPress = { index ->
gameTiles.getOrNull(index)?.let { tile ->
onShowGameInfo(tile)
}
},
)
}
}
}
}
@Composable
private fun GameGridContent(
gameTiles: List<GameTile>,
onGameClick: (GameTile) -> Unit,
onGameLongClick: (GameTile) -> Unit = {},
focusRequester: FocusRequester,
onNavigateUp: () -> Unit,
rowCount: Int,
tileIconSize: Dp,
paddingTop: Dp,
initialFocusedIndex: Int = 0,
onFocusedIndexChanged: (Int) -> Unit = {},
onXPress: (Int) -> Unit = {},
) {
val safeInitialIndex = initialFocusedIndex.coerceIn(0, (gameTiles.size - 1).coerceAtLeast(0))
var focusedIndex by remember { mutableIntStateOf(safeInitialIndex) }
val gridState = rememberLazyGridState(
initialFirstVisibleItemIndex = safeInitialIndex
)
LaunchedEffect(gameTiles.size) {
if (focusedIndex >= gameTiles.size) {
focusedIndex = 0
gridState.scrollToItem(0)
}
}
val tileFocusRequesters = remember(gameTiles.size) {
List(gameTiles.size) { FocusRequester() }
}
LaunchedEffect(focusRequester) {
if (tileFocusRequesters.isNotEmpty()) {
focusRequester.requestFocus()
}
}
LaunchedEffect(Unit) {
if (tileFocusRequesters.isNotEmpty() && safeInitialIndex in tileFocusRequesters.indices) {
gridState.scrollToItem(safeInitialIndex)
tileFocusRequesters[safeInitialIndex].requestFocus()
}
}
LaunchedEffect(focusedIndex) {
if (focusedIndex in tileFocusRequesters.indices) {
tileFocusRequesters[focusedIndex].requestFocus()
onFocusedIndexChanged(focusedIndex)
}
}
val outerPaddingTop = 62.dp
val outerPaddingBottom = 16.dp
val outerPaddingHorizontal = 0.dp
val gridVerticalSpacing = 0.dp
val gridVerticalPadding = 12.dp
val spacerHeight = 2.dp
val minTextHeight = 42.dp
BoxWithConstraints(
modifier = Modifier
.fillMaxSize()
.padding(
top = outerPaddingTop,
start = outerPaddingHorizontal,
end = outerPaddingHorizontal,
bottom = outerPaddingBottom
)
.onPreviewKeyEvent { keyEvent ->
if (keyEvent.type == KeyEventType.KeyDown && gameTiles.isNotEmpty()) {
val currentRow = focusedIndex % rowCount
when (keyEvent.key) {
Key.ButtonX -> {
onXPress(focusedIndex)
true
}
Key.DirectionRight, Key.D -> {
val nextIndex = focusedIndex + rowCount
if (nextIndex < gameTiles.size) {
focusedIndex = nextIndex
}
true
}
Key.DirectionLeft, Key.A -> {
val prevIndex = focusedIndex - rowCount
if (prevIndex >= 0) {
focusedIndex = prevIndex
}
true
}
Key.DirectionDown, Key.S -> {
val nextIndex = focusedIndex + 1
if (nextIndex < gameTiles.size && nextIndex % rowCount != 0) {
focusedIndex = nextIndex
}
true
}
Key.DirectionUp, Key.W -> {
if (currentRow > 0) {
focusedIndex -= 1
true
} else {
onNavigateUp()
true
}
}
else -> false
}
} else {
false
}
},
contentAlignment = Alignment.TopStart
) {
val availableHeight = maxHeight
val heightForRows = (availableHeight - (gridVerticalPadding * 2) -
(gridVerticalSpacing * (rowCount - 1))).coerceAtLeast(0.dp)
val perRowHeight = heightForRows.safeDiv(rowCount)
val iconMaxSize = tileIconSize * 2
val iconSizeForGrid = (perRowHeight - spacerHeight - minTextHeight)
.coerceAtLeast(96.dp)
.coerceAtMost(iconMaxSize)
val tileHeight = perRowHeight.coerceAtLeast(iconSizeForGrid + spacerHeight + minTextHeight)
LazyHorizontalGrid(
rows = GridCells.Fixed(rowCount),
state = gridState,
modifier = Modifier
.fillMaxWidth()
.fillMaxHeight(),
horizontalArrangement = Arrangement.spacedBy(12.dp),
contentPadding = PaddingValues(horizontal = 24.dp, vertical = gridVerticalPadding),
) {
itemsIndexed(gameTiles, key = { _, tile -> tile.id }) { index, tile ->
val tileModifier = if (index == focusedIndex) {
Modifier
.focusRequester(focusRequester)
.focusRequester(tileFocusRequesters[index])
} else {
Modifier.focusRequester(tileFocusRequesters[index])
}
EdenTile(
title = tile.title,
iconSize = iconSizeForGrid,
tileHeight = tileHeight,
onClick = {
focusedIndex = index
onGameClick(tile)
},
onLongClick = {
focusedIndex = index
onGameLongClick(tile)
},
modifier = tileModifier,
imageUri = tile.iconUri,
)
}
}
}
}
@Composable
private fun LoadingMessage() {
val context = LocalContext.current
Column(
modifier = Modifier
.fillMaxSize()
.padding(16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center,
) {
CircularProgressIndicator(
modifier = Modifier.padding(bottom = 16.dp),
color = EdenTheme.colors.primary,
)
BasicText(
text = context.getString(R.string.loading),
style = EdenTheme.typography.body.copy(color = EdenTheme.colors.onBackground),
)
}
}
@Composable
private fun EmptyMessage(message: String) {
val context = LocalContext.current
Column(
modifier = Modifier
.fillMaxSize()
.padding(16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center,
) {
BasicText(
text = message,
style = EdenTheme.typography.body.copy(color = EdenTheme.colors.onBackground),
)
BasicText(
text = context.getString(R.string.manage_game_folders),
style = EdenTheme.typography.label.copy(color = EdenTheme.colors.onBackground),
modifier = Modifier.padding(top = 8.dp)
)
}
}
private fun Dp.safeDiv(divisor: Int): Dp = if (divisor > 0) this / divisor else 0.dp

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import org.yuzu.yuzu_emu.model.Game
data class GameTile(
val id: String,
val title: String,
val uri: String? = null,
val iconUri: String? = null,
val programId: Long = 0L,
val developer: String = "",
val version: String = "",
val isHomebrew: Boolean = false,
) {
companion object {
fun fromGame(game: Game): GameTile = GameTile(
id = game.path,
title = game.title,
uri = game.path,
iconUri = game.path,
programId = game.programId.toLongOrNull() ?: 0L,
developer = game.developer,
version = game.version,
isHomebrew = game.isHomebrew,
)
}
}

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.annotation.DrawableRes
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import dev.eden.emu.ui.theme.Dimens
import org.yuzu.yuzu_emu.R
enum class FooterButton(@DrawableRes val iconRes: Int) {
A(R.drawable.facebutton_a),
B(R.drawable.facebutton_b),
X(R.drawable.facebutton_x),
Y(R.drawable.facebutton_y),
}
@Composable
fun HomeFooter(
actions: List<FooterAction>,
modifier: Modifier = Modifier,
) {
Row(
modifier = modifier
.fillMaxWidth()
.padding(horizontal = Dimens.paddingLg, vertical = 4.dp),
horizontalArrangement = Arrangement.spacedBy(Dimens.paddingXl),
verticalAlignment = Alignment.CenterVertically,
) {
actions.forEach { action ->
Row(
modifier = Modifier.padding(horizontal = Dimens.paddingXs, vertical = 2.dp),
horizontalArrangement = Arrangement.spacedBy(6.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Image(
painter = painterResource(id = action.button.iconRes),
contentDescription = null,
modifier = Modifier.size(24.dp),
colorFilter = ColorFilter.tint(Color.White.copy(alpha = 0.9f)),
)
BasicText(action.text, style = TextStyle(Color.White.copy(0.7f), 14.sp))
}
}
}
}
data class FooterAction(val button: FooterButton, val text: String)
data class FooterFocusRequesters(val primaryAction: FocusRequester, val secondaryAction: FocusRequester)

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import android.graphics.BitmapFactory
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.focusable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.text.BasicText
import androidx.compose.material3.Icon
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.asImageBitmap
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.vectorResource
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
import dev.eden.emu.ui.utils.ConfirmKeys
import java.io.File
@Composable
fun HomeHeader(
currentUser: String,
onUserClick: () -> Unit,
searchQuery: String,
onSearchQueryChange: (String) -> Unit,
isSearchExpanded: Boolean,
onSearchExpandedChange: (Boolean) -> Unit,
onSortClick: () -> Unit,
onFilterClick: () -> Unit,
onSettingsClick: () -> Unit,
focusRequesters: HeaderFocusRequesters,
modifier: Modifier = Modifier,
) {
val context = LocalContext.current
var username by remember { mutableStateOf("Eden") }
var imagePath by remember { mutableStateOf<String?>(null) }
LaunchedEffect(currentUser) {
val uuid = currentUser.ifEmpty { NativeLibrary.getCurrentUser() ?: "" }
if (uuid.isNotEmpty()) {
username = NativeLibrary.getUserUsername(uuid) ?: "Eden"
imagePath = NativeLibrary.getUserImagePath(uuid)
}
}
Row(
modifier = modifier
.fillMaxWidth()
.padding(horizontal = Dimens.paddingXl, vertical = Dimens.paddingMd),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically,
) {
UserProfileButton(username, imagePath, onUserClick, focusRequesters.userButton)
Row(
horizontalArrangement = Arrangement.spacedBy(Dimens.paddingLg),
verticalAlignment = Alignment.CenterVertically,
) {
ExpandableSearchBar(searchQuery, onSearchQueryChange, isSearchExpanded, onSearchExpandedChange, focusRequesters.searchButton)
HeaderIconButton(R.drawable.ic_sort, context.getString(R.string.home_sort), onSortClick, focusRequesters.sortButton)
HeaderIconButton(R.drawable.ic_filter, context.getString(R.string.home_layout), onFilterClick, focusRequesters.filterButton)
HeaderIconButton(R.drawable.ic_settings, context.getString(R.string.home_settings), onSettingsClick, focusRequesters.settingsButton)
}
}
}
@Composable
private fun UserProfileButton(
username: String,
imagePath: String?,
onClick: () -> Unit,
focusRequester: FocusRequester,
) {
val interactionSource = remember { MutableInteractionSource() }
val isFocused by interactionSource.collectIsFocusedAsState()
val bitmap = remember(imagePath) {
imagePath?.takeIf { it.isNotEmpty() }?.let { path ->
File(path).takeIf { it.exists() }?.let { BitmapFactory.decodeFile(path) }
}
}
val defaultBitmap = remember {
NativeLibrary.getDefaultAccountBackupJpeg().let { BitmapFactory.decodeByteArray(it, 0, it.size) }
}
Row(
modifier = Modifier
.focusRequester(focusRequester)
.focusable(interactionSource = interactionSource)
.onPreviewKeyEvent { e ->
if (e.type == KeyEventType.KeyDown && e.key in ConfirmKeys) { onClick(); true } else false
}
.clickable(interactionSource, null, onClick = onClick)
.background(if (isFocused) EdenTheme.colors.primary else EdenTheme.colors.surface, Shapes.medium)
.border(Dimens.borderWidth, if (isFocused) EdenTheme.colors.primary else EdenTheme.colors.surface, Shapes.medium)
.padding(horizontal = Dimens.paddingMd, vertical = 6.dp),
horizontalArrangement = Arrangement.spacedBy(Dimens.paddingMd),
verticalAlignment = Alignment.CenterVertically,
) {
(bitmap ?: defaultBitmap)?.let { bmp ->
Image(
bitmap = bmp.asImageBitmap(),
contentDescription = null,
contentScale = ContentScale.Crop,
modifier = Modifier.size(46.dp).clip(CircleShape)
)
}
BasicText(username, style = EdenTheme.typography.body.copy(fontSize = 18.sp, color = Color.White))
}
}
@Composable
fun HeaderIconButton(
iconRes: Int,
contentDescription: String,
onClick: () -> Unit,
focusRequester: FocusRequester,
modifier: Modifier = Modifier,
) {
val interactionSource = remember { MutableInteractionSource() }
val isFocused by interactionSource.collectIsFocusedAsState()
Box(
modifier = modifier
.size(Dimens.iconLg)
.focusRequester(focusRequester)
.focusable(interactionSource = interactionSource)
.onPreviewKeyEvent { e ->
if (e.type == KeyEventType.KeyDown && e.key in ConfirmKeys) { onClick(); true } else false
}
.clip(CircleShape)
.background(if (isFocused) EdenTheme.colors.primary else EdenTheme.colors.surface)
.clickable(interactionSource, null, onClick = onClick),
contentAlignment = Alignment.Center,
) {
Icon(
imageVector = ImageVector.vectorResource(iconRes),
contentDescription = contentDescription,
tint = Color.White,
modifier = Modifier.size(Dimens.iconSm),
)
}
}
data class HeaderFocusRequesters(
val userButton: FocusRequester,
val searchButton: FocusRequester,
val sortButton: FocusRequester,
val filterButton: FocusRequester,
val settingsButton: FocusRequester,
)

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.Dialog
import androidx.compose.ui.window.DialogProperties
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
import dev.eden.emu.ui.utils.DialogButton
enum class LayoutMode { TWO_ROW, CAROUSEL /*, ONE_ROW */ }
@Composable
fun LayoutSelectionDialog(
onDismiss: () -> Unit,
onSelectGrid: () -> Unit,
onSelectCarousel: () -> Unit,
) {
val context = LocalContext.current
val focusRequesters = remember { List(3) { FocusRequester() } }
Dialog(onDismissRequest = onDismiss, properties = DialogProperties(dismissOnBackPress = true, dismissOnClickOutside = true)) {
Column(
modifier = Modifier
.clip(Shapes.large)
.background(EdenTheme.colors.surface)
.padding(Dimens.paddingXl),
horizontalAlignment = Alignment.CenterHorizontally,
) {
BasicText(
text = context.getString(R.string.home_layout),
style = EdenTheme.typography.title.copy(color = Color.White, fontSize = 20.sp, fontWeight = FontWeight.Bold)
)
Spacer(Modifier.height(Dimens.paddingXl))
DialogButton(
text = context.getString(R.string.view_grid),
onClick = { onSelectGrid(); onDismiss() },
focusRequester = focusRequesters[0],
)
Spacer(Modifier.height(Dimens.paddingMd))
DialogButton(
text = context.getString(R.string.view_carousel),
onClick = { onSelectCarousel(); onDismiss() },
focusRequester = focusRequesters[1],
)
Spacer(Modifier.height(Dimens.paddingXl))
DialogButton(
text = context.getString(R.string.cancel),
onClick = onDismiss,
focusRequester = focusRequesters[2],
isSecondary = true,
)
}
}
}

View File

@ -0,0 +1,82 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.Dialog
import androidx.compose.ui.window.DialogProperties
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
import dev.eden.emu.ui.utils.DialogButton
enum class SortMode { LAST_PLAYED, ALPHABETICAL }
@Composable
fun SortSelectionDialog(
currentSortMode: SortMode,
onDismiss: () -> Unit,
onSelectSort: (SortMode) -> Unit,
) {
val context = LocalContext.current
val focusRequesters = remember { List(3) { FocusRequester() } }
Dialog(onDismissRequest = onDismiss, properties = DialogProperties(dismissOnBackPress = true, dismissOnClickOutside = true)) {
Column(
modifier = Modifier
.clip(Shapes.large)
.background(EdenTheme.colors.surface)
.padding(Dimens.paddingXl),
horizontalAlignment = Alignment.CenterHorizontally,
) {
BasicText(
text = context.getString(R.string.home_sort),
style = EdenTheme.typography.title.copy(color = Color.White, fontSize = 20.sp, fontWeight = FontWeight.Bold)
)
Spacer(Modifier.height(Dimens.paddingXl))
DialogButton(
text = context.getString(R.string.search_recently_played),
onClick = { onSelectSort(SortMode.LAST_PLAYED); onDismiss() },
focusRequester = focusRequesters[0],
isSelected = currentSortMode == SortMode.LAST_PLAYED,
)
Spacer(Modifier.height(Dimens.paddingMd))
DialogButton(
text = context.getString(R.string.alphabetical),
onClick = { onSelectSort(SortMode.ALPHABETICAL); onDismiss() },
focusRequester = focusRequesters[1],
isSelected = currentSortMode == SortMode.ALPHABETICAL,
)
Spacer(Modifier.height(Dimens.paddingXl))
DialogButton(
text = context.getString(R.string.cancel),
onClick = onDismiss,
focusRequester = focusRequesters[2],
isSecondary = true,
)
}
}
}

View File

@ -0,0 +1,93 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.navigation
import androidx.compose.runtime.MutableState
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.input.key.*
import dev.eden.emu.ui.components.HeaderFocusRequesters
import dev.eden.emu.ui.utils.NavKeys
/** Navigation zones for the home screen */
enum class NavigationZone { HEADER, CONTENT/*, FOOTER */ }
/**
* Manages focus and navigation between Header and Content zones.
* Uses MutableState for reactive UI updates.
* (Default Focus Manager breaks and is based on "placement", not suitable)
*/
class HomeNavigationManager(
private val headerFocusRequesters: HeaderFocusRequesters,
private val contentFocusRequester: FocusRequester,
) {
private val _currentZone: MutableState<NavigationZone> = mutableStateOf(NavigationZone.CONTENT)
val currentZone: NavigationZone get() = _currentZone.value
private val _headerIndex: MutableState<Int> = mutableIntStateOf(0)
val headerIndex: Int get() = _headerIndex.value
// Expose state for Compose observation
val currentZoneState: MutableState<NavigationZone> get() = _currentZone
val headerIndexState: MutableState<Int> get() = _headerIndex
private val headerElements = listOf(
headerFocusRequesters.userButton,
headerFocusRequesters.searchButton,
headerFocusRequesters.sortButton,
headerFocusRequesters.filterButton,
headerFocusRequesters.settingsButton,
)
fun navigateUp() {
if (_currentZone.value == NavigationZone.CONTENT) {
_currentZone.value = NavigationZone.HEADER
headerElements.getOrNull(_headerIndex.value)?.requestFocus()
}
}
fun navigateDown() {
if (_currentZone.value == NavigationZone.HEADER) {
_currentZone.value = NavigationZone.CONTENT
contentFocusRequester.requestFocus()
}
}
fun navigateLeft() {
if (_currentZone.value == NavigationZone.HEADER && _headerIndex.value > 0) {
_headerIndex.value--
headerElements.getOrNull(_headerIndex.value)?.requestFocus()
}
}
fun navigateRight() {
if (_currentZone.value == NavigationZone.HEADER && _headerIndex.value < headerElements.lastIndex) {
_headerIndex.value++
headerElements.getOrNull(_headerIndex.value)?.requestFocus()
}
}
fun requestInitialFocus() {
_currentZone.value = NavigationZone.CONTENT
contentFocusRequester.requestFocus()
}
fun resetToContent() {
_currentZone.value = NavigationZone.CONTENT
}
}
/** Handle D-Pad navigation for home screen */
fun handleHomeNavigation(keyEvent: KeyEvent, nav: HomeNavigationManager): Boolean {
if (keyEvent.type != KeyEventType.KeyDown) return false
return when (keyEvent.key) {
in NavKeys.up -> { nav.navigateUp(); true }
in NavKeys.down -> { nav.navigateDown(); true }
in NavKeys.left -> if (nav.currentZone == NavigationZone.HEADER) { nav.navigateLeft(); true } else false
in NavKeys.right -> if (nav.currentZone == NavigationZone.HEADER) { nav.navigateRight(); true } else false
else -> false
}
}

View File

@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.theme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
private val LocalEdenTypography = staticCompositionLocalOf {
EdenTypography(
title = TextStyle(
fontFamily = FontFamily.SansSerif,
fontWeight = FontWeight.SemiBold,
fontSize = 20.sp,
),
body = TextStyle(
fontFamily = FontFamily.SansSerif,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
),
label = TextStyle(
fontFamily = FontFamily.SansSerif,
fontWeight = FontWeight.Medium,
fontSize = 14.sp,
),
)
}
object EdenTheme {
val colors: EdenColors
@Composable get() = LocalEdenColors.current
val typography: EdenTypography
@Composable get() = LocalEdenTypography.current
}
@Composable
fun EdenTheme(
colors: EdenColors = LocalEdenColors.current,
typography: EdenTypography = LocalEdenTypography.current,
content: @Composable () -> Unit,
) {
CompositionLocalProvider(
LocalEdenColors provides colors,
LocalEdenTypography provides typography,
content = content,
)
}
data class EdenTypography(
val title: TextStyle,
val body: TextStyle,
val label: TextStyle,
)

View File

@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.theme
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.graphics.Color
val EdenBrandColor = Color(0xFFA161F3)
val EdenSplashColor = EdenBrandColor
val EdenGridLine = Color(0x2AA161F3)
val EdenBackground = Color(0xFF191521)
val EdenSurface = Color(0xFF221C2B)
val EdenSurfaceVariant = Color(0xFF2D2538)
val EdenOnBackground = Color(0xFFEAE5F2)
val EdenOnSurface = Color(0xFFEAE5F2)
val EdenOnSurfaceVariant = Color(0xFFB0A8BA)
val EdenOnPrimary = Color(0xFFFFFFFF)
internal val LocalEdenColors = staticCompositionLocalOf {
EdenColors(
background = EdenBackground,
surface = EdenSurface,
surfaceVariant = EdenSurfaceVariant,
primary = EdenBrandColor,
onBackground = EdenOnBackground,
onSurface = EdenOnSurface,
onSurfaceVariant = EdenOnSurfaceVariant,
onPrimary = EdenOnPrimary,
)
}
data class EdenColors(
val background: Color,
val surface: Color,
val surfaceVariant: Color,
val primary: Color,
val onBackground: Color,
val onSurface: Color,
val onSurfaceVariant: Color,
val onPrimary: Color,
)

View File

@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.theme
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.ui.unit.dp
// Grid background
val EdenGridSpacing = 58.dp
val EdenGridLineWidth = 2.dp
const val EdenGridSpeedDpPerSecond = 12f
// Common dimensions
object Dimens {
// Padding
val paddingXs = 4.dp
val paddingSm = 8.dp
val paddingMd = 12.dp
val paddingLg = 16.dp
val paddingXl = 24.dp
// Icon sizes
val iconSm = 24.dp
val iconMd = 32.dp
val iconLg = 48.dp
// Border
val borderWidth = 2.dp
// Corner radius
val radiusSm = 8.dp
val radiusMd = 12.dp
val radiusLg = 16.dp
}
// Common shapes
object Shapes {
val small = RoundedCornerShape(Dimens.radiusSm)
val medium = RoundedCornerShape(Dimens.radiusMd)
val large = RoundedCornerShape(Dimens.radiusLg)
}

View File

@ -0,0 +1,89 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.utils
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.focusable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
/**
* New dialog button for consistent styling across dialogs
*/
@Composable
fun DialogButton(
text: String,
onClick: () -> Unit,
focusRequester: FocusRequester,
modifier: Modifier = Modifier,
isSelected: Boolean = false,
isSecondary: Boolean = false,
) {
val interactionSource = remember { MutableInteractionSource() }
val isFocused by interactionSource.collectIsFocusedAsState()
val backgroundColor = when {
isFocused -> EdenTheme.colors.primary
isSelected -> EdenTheme.colors.primary.copy(alpha = 0.3f)
isSecondary -> Color.Transparent
else -> EdenTheme.colors.background
}
val borderColor = when {
isFocused || isSelected -> EdenTheme.colors.primary
isSecondary -> EdenTheme.colors.onBackground.copy(alpha = 0.3f)
else -> EdenTheme.colors.onBackground.copy(alpha = 0.2f)
}
Box(
modifier = modifier
.fillMaxWidth()
.clip(Shapes.medium)
.background(backgroundColor)
.border(Dimens.borderWidth, borderColor, Shapes.medium)
.focusRequester(focusRequester)
.focusable(interactionSource = interactionSource)
.onPreviewKeyEvent { event ->
if (event.type == KeyEventType.KeyUp && event.key in confirmKeys) {
onClick()
true
} else false
}
.clickable(interactionSource, null, onClick = onClick)
.padding(vertical = 14.dp, horizontal = 20.dp),
contentAlignment = Alignment.Center,
) {
BasicText(
text = if (isSelected && !isSecondary) "$text" else text,
style = EdenTheme.typography.body.copy(color = Color.White, fontSize = 16.sp)
)
}
}
private val confirmKeys = setOf(Key.Enter, Key.DirectionCenter, Key.ButtonA)

View File

@ -0,0 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.utils
import androidx.compose.ui.input.key.Key
val ConfirmKeys = setOf(Key.Enter, Key.DirectionCenter, Key.ButtonA)
val MenuKeys = setOf(Key.ButtonX, Key.Menu)
val BackKeys = setOf(Key.Escape, Key.Back, Key.ButtonB)
object NavKeys {
val up = setOf(Key.DirectionUp, Key.W)
val down = setOf(Key.DirectionDown, Key.S)
val left = setOf(Key.DirectionLeft, Key.A)
val right = setOf(Key.DirectionRight, Key.D)
}

View File

@ -18,6 +18,8 @@ import javax.net.ssl.TrustManagerFactory
import javax.net.ssl.X509TrustManager
import android.content.res.Configuration
import android.os.LocaleList
import coil.ImageLoader
import coil.ImageLoaderFactory
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.DocumentsTree
@ -28,7 +30,7 @@ import java.util.Locale
fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir
class YuzuApplication : Application() {
class YuzuApplication : Application(), ImageLoaderFactory {
private fun createNotificationChannels() {
val name: CharSequence = getString(R.string.app_notification_channel_name)
val description = getString(R.string.app_notification_channel_description)
@ -76,6 +78,12 @@ class YuzuApplication : Application() {
createNotificationChannels()
}
override fun newImageLoader(): ImageLoader {
return ImageLoader.Builder(this)
.crossfade(true)
.build()
}
companion object {
var documentsTree: DocumentsTree? = null
lateinit var application: YuzuApplication

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -649,7 +649,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
fun launch(activity: AppCompatActivity, game: Game) {
val launcher = Intent(activity, EmulationActivity::class.java)
launcher.putExtra(EXTRA_SELECTED_GAME, game)
launcher.putExtra("game", game) // Use "game" to match navigation argus
activity.startActivity(launcher)
}

View File

@ -42,7 +42,7 @@ class QuickSettings(val emulationFragment: EmulationFragment) {
statusText.setTextColor(
MaterialColors.getColor(
statusText,
com.google.android.material.R.attr.colorPrimary
androidx.appcompat.R.attr.colorPrimary
)
)

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.fetcher
@ -171,7 +171,7 @@ class ReleaseAdapter(
iconTint = ColorStateList.valueOf(
MaterialColors.getColor(
this,
com.google.android.material.R.attr.colorPrimary
androidx.appcompat.R.attr.colorPrimary
)
)

View File

@ -1310,7 +1310,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
setTextColor(
MaterialColors.getColor(
this,
com.google.android.material.R.attr.colorPrimary
androidx.appcompat.R.attr.colorPrimary
)
)
}
@ -1497,7 +1497,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
setTextColor(
MaterialColors.getColor(
this,
com.google.android.material.R.attr.colorPrimary
androidx.appcompat.R.attr.colorPrimary
)
)
}

View File

@ -61,16 +61,26 @@ class GamesViewModel : ViewModel() {
}
fun setGames(games: List<Game>) {
val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
val sortedList = games.sortedWith(
compareBy(
{ it.title.lowercase(Locale.getDefault()) },
{ it.path }
)
compareByDescending<Game> { game ->
preferences.getLong(game.keyLastPlayedTime, 0L)
}.thenBy { it.title.lowercase(Locale.getDefault()) }
.thenBy { it.path }
)
_games.value = sortedList
}
fun resortGames() {
val currentGames = _games.value
if (currentGames.isNotEmpty()) {
setGames(currentGames)
_shouldScrollToTop.value = true
}
}
fun setShouldSwapData(shouldSwap: Boolean) {
_shouldSwapData.value = shouldSwap
}

View File

@ -3,565 +3,468 @@
package org.yuzu.yuzu_emu.ui
import android.annotation.SuppressLint
import android.content.Context
import android.content.Intent
import android.content.res.Configuration
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.view.inputmethod.InputMethodManager
import android.widget.PopupMenu
import android.widget.Toast
import androidx.activity.result.contract.ActivityResultContracts
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.core.widget.doOnTextChanged
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.runtime.key
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.platform.ComposeView
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.ViewCompositionStrategy
import androidx.compose.ui.unit.dp
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import java.util.Locale
import androidx.preference.PreferenceManager
import androidx.recyclerview.widget.RecyclerView
import androidx.recyclerview.widget.GridLayoutManager
import androidx.recyclerview.widget.LinearLayoutManager
import androidx.swiperefreshlayout.widget.SwipeRefreshLayout
import org.yuzu.yuzu_emu.HomeNavigationDirections
import kotlinx.coroutines.delay
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.adapters.GameAdapter
import org.yuzu.yuzu_emu.databinding.FragmentGamesBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.model.AppletInfo
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
import org.yuzu.yuzu_emu.utils.collect
import info.debatty.java.stringsimilarity.Jaccard
import info.debatty.java.stringsimilarity.JaroWinkler
import java.util.Locale
import androidx.core.content.edit
import androidx.core.view.doOnNextLayout
import dev.eden.emu.ui.background.RetroGridBackground
import dev.eden.emu.ui.components.FooterAction
import dev.eden.emu.ui.components.FooterButton
import dev.eden.emu.ui.components.GameCarousel
import dev.eden.emu.ui.components.GameGrid
import dev.eden.emu.ui.components.GameTile
import dev.eden.emu.ui.components.HeaderFocusRequesters
import dev.eden.emu.ui.components.HomeFooter
import dev.eden.emu.ui.components.HomeHeader
import dev.eden.emu.ui.components.LayoutMode
import dev.eden.emu.ui.components.LayoutSelectionDialog
import dev.eden.emu.ui.components.SortMode
import dev.eden.emu.ui.components.SortSelectionDialog
import dev.eden.emu.ui.navigation.HomeNavigationManager
import dev.eden.emu.ui.navigation.NavigationZone
import dev.eden.emu.ui.navigation.handleHomeNavigation
import dev.eden.emu.ui.theme.EdenTheme
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.model.Game
private const val PREF_LAYOUT_MODE = "home_layout_mode"
private const val PREF_SORT_MODE = "home_sort_mode"
private const val PREF_LAST_FOCUSED_INDEX = "home_last_focused_index"
private const val PREF_GAME_WAS_LAUNCHED = "home_game_was_launched"
/**
* Compose-based Games Fragment with Header/Footer navigation
*/
class GamesFragment : Fragment() {
private var _binding: FragmentGamesBinding? = null
private val binding get() = _binding!!
private var originalHeaderTopMargin: Int? = null
private var originalHeaderBottomMargin: Int? = null
private var originalHeaderRightMargin: Int? = null
private var originalHeaderLeftMargin: Int? = null
private var lastViewType: Int = GameAdapter.VIEW_TYPE_GRID
private var fallbackBottomInset: Int = 0
companion object {
private const val SEARCH_TEXT = "SearchText"
private const val PREF_SORT_TYPE = "GamesSortType"
}
private val gamesViewModel: GamesViewModel by activityViewModels()
private val homeViewModel: HomeViewModel by activityViewModels()
private lateinit var gameAdapter: GameAdapter
private val preferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
private lateinit var mainActivity: MainActivity
private val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result != null) {
mainActivity.processGamesDir(result, true)
}
}
private fun getCurrentViewType(): Int {
val isLandscape = resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
val key = if (isLandscape) CarouselRecyclerView.CAROUSEL_VIEW_TYPE_LANDSCAPE else CarouselRecyclerView.CAROUSEL_VIEW_TYPE_PORTRAIT
val fallback = if (isLandscape) GameAdapter.VIEW_TYPE_CAROUSEL else GameAdapter.VIEW_TYPE_GRID
return preferences.getInt(key, fallback)
}
private fun setCurrentViewType(type: Int) {
val isLandscape = resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
val key = if (isLandscape) CarouselRecyclerView.CAROUSEL_VIEW_TYPE_LANDSCAPE else CarouselRecyclerView.CAROUSEL_VIEW_TYPE_PORTRAIT
preferences.edit { putInt(key, type) }
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentGamesBinding.inflate(inflater)
return binding.root
return ComposeView(requireContext()).apply {
setViewCompositionStrategy(ViewCompositionStrategy.DisposeOnViewTreeLifecycleDestroyed)
setContent {
EdenTheme {
HomeScreen(
gamesViewModel = gamesViewModel,
onGameLaunch = { path: String ->
val game = gamesViewModel.games.value.find { it.path == path }
if (game != null) {
// Save last played time for sorting
PreferenceManager.getDefaultSharedPreferences(requireContext())
.edit()
.putLong(game.keyLastPlayedTime, System.currentTimeMillis())
.putBoolean(PREF_GAME_WAS_LAUNCHED, true)
.apply()
EmulationActivity.launch(
requireActivity() as androidx.appcompat.app.AppCompatActivity,
game
)
}
},
onNavigateToSettings = {
findNavController().navigate(R.id.action_gamesFragment_to_homeSettingsFragment)
},
onNavigateToUserManagement = {
findNavController().navigate(R.id.action_gamesFragment_to_profileManagerFragment)
},
onShowGameInfo = { game: Game ->
val action = HomeNavigationDirections.actionGlobalPerGamePropertiesFragment(game)
findNavController().navigate(action)
}
)
}
}
}
}
@SuppressLint("NotifyDataSetChanged")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setStatusBarShadeVisibility(true)
mainActivity = requireActivity() as MainActivity
if (savedInstanceState != null) {
binding.searchText.setText(savedInstanceState.getString(SEARCH_TEXT))
}
gameAdapter = GameAdapter(
requireActivity() as AppCompatActivity
)
applyGridGamesBinding()
binding.swipeRefresh.apply {
(binding.swipeRefresh as? SwipeRefreshLayout)?.setOnRefreshListener {
gamesViewModel.reloadGames(false)
}
(binding.swipeRefresh as? SwipeRefreshLayout)?.setProgressBackgroundColorSchemeColor(
com.google.android.material.color.MaterialColors.getColor(
binding.swipeRefresh,
com.google.android.material.R.attr.colorPrimary
)
)
(binding.swipeRefresh as? SwipeRefreshLayout)?.setColorSchemeColors(
com.google.android.material.color.MaterialColors.getColor(
binding.swipeRefresh,
com.google.android.material.R.attr.colorOnPrimary
)
)
post {
if (_binding == null) {
return@post
}
(binding.swipeRefresh as? SwipeRefreshLayout)?.isRefreshing = gamesViewModel.isReloading.value
}
}
gamesViewModel.isReloading.collect(viewLifecycleOwner) {
(binding.swipeRefresh as? SwipeRefreshLayout)?.isRefreshing = it
binding.noticeText.setVisible(
visible = gamesViewModel.games.value.isEmpty() && !it,
gone = false
)
}
gamesViewModel.games.collect(viewLifecycleOwner) {
if (it.isNotEmpty()) {
setAdapter(it)
}
}
gamesViewModel.shouldSwapData.collect(
viewLifecycleOwner,
resetState = { gamesViewModel.setShouldSwapData(false) }
) {
if (it) {
setAdapter(gamesViewModel.games.value)
}
}
gamesViewModel.shouldScrollToTop.collect(
viewLifecycleOwner,
resetState = { gamesViewModel.setShouldScrollToTop(false) }
) { if (it) scrollToTop() }
gamesViewModel.shouldScrollAfterReload.collect(viewLifecycleOwner) { shouldScroll ->
if (shouldScroll) {
binding.gridGames.post {
(binding.gridGames as? CarouselRecyclerView)?.pendingScrollAfterReload = true
gameAdapter.notifyDataSetChanged()
}
gamesViewModel.setShouldScrollAfterReload(false)
}
}
setupTopView()
updateButtonsVisibility()
binding.addDirectory.setOnClickListener {
getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
}
binding.launchQlaunch?.setOnClickListener {
launchQLaunch()
}
setInsets()
}
val applyGridGamesBinding = {
(binding.gridGames as? RecyclerView)?.apply {
val isLandscape = resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
val currentViewType = getCurrentViewType()
val savedViewType = if (isLandscape || currentViewType != GameAdapter.VIEW_TYPE_CAROUSEL) currentViewType else GameAdapter.VIEW_TYPE_GRID
//This prevents Grid/List views from reusing scaled or otherwise modified ViewHolders left over from the carousel.
adapter = null
recycledViewPool.clear()
gameAdapter.setViewType(savedViewType)
currentFilter = preferences.getInt(PREF_SORT_TYPE, View.NO_ID)
// Set the correct layout manager
layoutManager = when (savedViewType) {
GameAdapter.VIEW_TYPE_GRID -> {
val columns = resources.getInteger(R.integer.game_columns_grid)
GridLayoutManager(context, columns)
}
GameAdapter.VIEW_TYPE_GRID_COMPACT -> {
val columns = resources.getInteger(R.integer.game_columns_grid)
GridLayoutManager(context, columns)
}
GameAdapter.VIEW_TYPE_LIST -> {
val columns = resources.getInteger(R.integer.game_columns_list)
GridLayoutManager(context, columns)
}
GameAdapter.VIEW_TYPE_CAROUSEL -> {
LinearLayoutManager(context, RecyclerView.HORIZONTAL, false)
}
else -> throw IllegalArgumentException("Invalid view type: $savedViewType")
}
if (savedViewType == GameAdapter.VIEW_TYPE_CAROUSEL) {
(binding.gridGames as? View)?.let { it -> ViewCompat.requestApplyInsets(it)}
doOnNextLayout { //Carousel: important to avoid overlap issues
(this as? CarouselRecyclerView)?.notifyLaidOut(fallbackBottomInset)
}
} else {
(this as? CarouselRecyclerView)?.setupCarousel(false)
}
adapter = gameAdapter
lastViewType = savedViewType
}
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
if (_binding != null) {
outState.putString(SEARCH_TEXT, binding.searchText.text.toString())
}
}
override fun onPause() {
super.onPause()
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) {
gamesViewModel.lastScrollPosition = (binding.gridGames as? CarouselRecyclerView)?.getClosestChildPosition() ?: 0
}
}
override fun onResume() {
super.onResume()
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) {
(binding.gridGames as? CarouselRecyclerView)?.setupCarousel(true)
(binding.gridGames as? CarouselRecyclerView)?.restoreScrollState(gamesViewModel.lastScrollPosition)
// Only resort games if a game was actually launched (not when coming back from settings)
val prefs = PreferenceManager.getDefaultSharedPreferences(requireContext())
if (prefs.getBoolean(PREF_GAME_WAS_LAUNCHED, false)) {
prefs.edit().putBoolean(PREF_GAME_WAS_LAUNCHED, false).apply()
gamesViewModel.resortGames()
}
}
}
@Composable
private fun HomeScreen(
gamesViewModel: GamesViewModel,
onGameLaunch: (String) -> Unit,
onNavigateToSettings: () -> Unit,
onNavigateToUserManagement: () -> Unit,
onShowGameInfo: (Game) -> Unit,
) {
val context = LocalContext.current
val games by gamesViewModel.games.collectAsState()
val isLoading by gamesViewModel.isReloading.collectAsState()
val shouldScrollToTop by gamesViewModel.shouldScrollToTop.collectAsState()
val preferences = remember { PreferenceManager.getDefaultSharedPreferences(context) }
val savedLayoutMode = remember {
val savedValue = preferences.getString(PREF_LAYOUT_MODE, LayoutMode.CAROUSEL.name)
try {
LayoutMode.valueOf(savedValue ?: LayoutMode.CAROUSEL.name)
} catch (_: Exception) {
LayoutMode.CAROUSEL
}
}
// Layout mode state (Grid or Carousel)
var layoutMode by remember { mutableStateOf(savedLayoutMode) }
var showLayoutDialog by remember { mutableStateOf(false) }
var showSortDialog by remember { mutableStateOf(false) }
var searchQuery by remember { mutableStateOf("") }
var isSearchExpanded by remember { mutableStateOf(false) }
// Game properties screen state
var selectedGameTile by remember { mutableStateOf<GameTile?>(null) }
// Sort mode state
val savedSortMode = remember {
val savedValue = preferences.getString(PREF_SORT_MODE, SortMode.LAST_PLAYED.name)
try {
SortMode.valueOf(savedValue ?: SortMode.LAST_PLAYED.name)
} catch (_: Exception) {
SortMode.LAST_PLAYED
}
}
var sortMode by remember { mutableStateOf(savedSortMode) }
// Save sort mode when it changes
LaunchedEffect(sortMode) {
preferences.edit().putString(PREF_SORT_MODE, sortMode.name).apply()
}
// Save layout mode when it changes
LaunchedEffect(layoutMode) {
preferences.edit().putString(PREF_LAYOUT_MODE, layoutMode.name).apply()
}
// Remember last focused index across layout changes - load from preferences
val savedFocusedIndex = remember {
preferences.getInt(PREF_LAST_FOCUSED_INDEX, 0)
}
var lastFocusedIndex by remember { mutableStateOf(savedFocusedIndex) }
LaunchedEffect(lastFocusedIndex) {
preferences.edit().putInt(PREF_LAST_FOCUSED_INDEX, lastFocusedIndex).apply()
}
var listVersion by remember { mutableStateOf(0) }
LaunchedEffect(sortMode) {
lastFocusedIndex = 0
listVersion++
}
// Reset to first item when games are resorted (e.g. after playing a game)
// Else the sorting only takes effect after relaunch
LaunchedEffect(shouldScrollToTop) {
if (shouldScrollToTop) {
lastFocusedIndex = 0
listVersion++ // Force complete recomposition
gamesViewModel.setShouldScrollToTop(false)
}
}
// Load current user UUID
var currentUserUuid by remember { mutableStateOf("") }
LaunchedEffect(Unit) {
currentUserUuid = NativeLibrary.getCurrentUser() ?: ""
}
val headerFocusRequesters = remember {
HeaderFocusRequesters(
userButton = FocusRequester(),
searchButton = FocusRequester(),
sortButton = FocusRequester(),
filterButton = FocusRequester(),
settingsButton = FocusRequester(),
)
}
// Don't recreate on layoutMode change - this causes zones state loss
val contentFocusRequester = remember { FocusRequester() }
val navigationManager = remember {
HomeNavigationManager(
headerFocusRequesters = headerFocusRequesters,
contentFocusRequester = contentFocusRequester,
)
}
// Request initial focus
LaunchedEffect(Unit) {
delay(200)
navigationManager.requestInitialFocus()
}
// Filter and sort games based on search query and sort mode
val filteredGames = remember(games, searchQuery, sortMode) {
val filtered = if (searchQuery.isBlank()) {
games
} else {
games.filter { game ->
game.title.lowercase(Locale.getDefault())
.contains(searchQuery.lowercase(Locale.getDefault()))
}
}
// Apply sorting
when (sortMode) {
SortMode.LAST_PLAYED -> {
filtered.sortedByDescending { game ->
preferences.getLong(game.keyLastPlayedTime, 0L)
}
}
SortMode.ALPHABETICAL -> {
filtered.sortedBy { it.title.lowercase(Locale.getDefault()) }
}
}
}
val gameTiles = remember(filteredGames) {
filteredGames.map { game ->
GameTile.fromGame(game)
}
}
// NO key handling at top level
Box(modifier = Modifier.fillMaxSize()) {
RetroGridBackground()
val contentOffset = 24.dp
key(listVersion, layoutMode) {
when (layoutMode) {
LayoutMode.TWO_ROW -> {
GameGrid(
gameTiles = gameTiles,
onGameClick = { tile: GameTile ->
val path = tile.uri ?: return@GameGrid
onGameLaunch(path)
},
onGameLongClick = { tile: GameTile ->
val game = filteredGames.firstOrNull { it.path == tile.uri }
if (game != null) {
onShowGameInfo(game)
}
},
onNavigateToSettings = {},
focusRequester = contentFocusRequester,
onNavigateUp = {
navigationManager.navigateUp()
},
rowCount = 2,
tileIconSize = 120.dp,
isLoading = isLoading,
emptyMessage = if (games.isEmpty() && !isLoading) context.getString(R.string.empty_gamelist) else null,
initialFocusedIndex = lastFocusedIndex,
onFocusedIndexChanged = { newIndex ->
lastFocusedIndex = newIndex
},
onShowGameInfo = { tile: GameTile ->
val game = filteredGames.firstOrNull { it.path == tile.uri }
if (game != null) {
onShowGameInfo(game)
}
},
modifier = Modifier
.fillMaxSize()
.padding(top = contentOffset),
)
}
LayoutMode.CAROUSEL -> {
GameCarousel(
gameTiles = gameTiles,
onGameClick = { tile: GameTile ->
val path = tile.uri ?: return@GameCarousel
onGameLaunch(path)
},
onGameLongClick = { tile: GameTile ->
val game = filteredGames.firstOrNull { it.path == tile.uri }
if (game != null) {
onShowGameInfo(game)
}
},
focusRequester = contentFocusRequester,
onNavigateUp = {
navigationManager.navigateUp()
},
initialFocusedIndex = lastFocusedIndex,
onFocusedIndexChanged = { newIndex ->
lastFocusedIndex = newIndex
},
onShowGameInfo = { tile: GameTile ->
val game = filteredGames.firstOrNull { it.path == tile.uri }
if (game != null) {
onShowGameInfo(game)
}
},
modifier = Modifier
.fillMaxSize()
.padding(top = contentOffset),
)
}
else -> {
// Default to Grid
GameGrid(
gameTiles = gameTiles,
onGameClick = { tile: GameTile ->
val path = tile.uri ?: return@GameGrid
onGameLaunch(path)
},
onNavigateToSettings = {},
focusRequester = contentFocusRequester,
onNavigateUp = {
navigationManager.navigateUp()
},
rowCount = 2,
tileIconSize = 120.dp,
isLoading = isLoading,
emptyMessage = if (games.isEmpty() && !isLoading) context.getString(R.string.empty_gamelist) else null,
modifier = Modifier
.fillMaxSize()
.padding(top = contentOffset),
)
}
}
// Refocus content when layout mode changes
LaunchedEffect(layoutMode) {
delay(200)
contentFocusRequester.requestFocus()
navigationManager.resetToContent()
}
// Refocus content when sort mode changes
LaunchedEffect(sortMode) {
delay(200)
contentFocusRequester.requestFocus()
navigationManager.resetToContent()
}
// Header
Box(
modifier = Modifier
.align(Alignment.TopCenter)
.onPreviewKeyEvent { keyEvent ->
if (navigationManager.currentZone == NavigationZone.HEADER) {
handleHomeNavigation(keyEvent, navigationManager)
} else {
false
}
}
) {
HomeHeader(
currentUser = currentUserUuid,
onUserClick = onNavigateToUserManagement,
searchQuery = searchQuery,
onSearchQueryChange = { query -> searchQuery = query },
isSearchExpanded = isSearchExpanded,
onSearchExpandedChange = { expanded -> isSearchExpanded = expanded },
onSortClick = {
showSortDialog = true
},
onFilterClick = {
showLayoutDialog = true
},
onSettingsClick = onNavigateToSettings,
focusRequesters = headerFocusRequesters,
)
}
val currentZone by navigationManager.currentZoneState
val headerIdx by navigationManager.headerIndexState
val footerActions = when (currentZone) {
NavigationZone.HEADER -> {
val headerText = when (headerIdx) {
0 -> context.getString(R.string.footer_open) // User profile
1 -> context.getString(R.string.home_search) // Search
else -> context.getString(R.string.footer_open) // Sort, Filter, Settings
}
listOf(FooterAction(FooterButton.A, headerText))
}
NavigationZone.CONTENT -> {
listOf(
FooterAction(FooterButton.A, context.getString(R.string.home_start)),
FooterAction(FooterButton.X, context.getString(R.string.footer_game_info)),
)
}
}
HomeFooter(
actions = footerActions,
modifier = Modifier.align(Alignment.BottomCenter)
)
}
// Layout selection dialog
if (showLayoutDialog) {
LayoutSelectionDialog(
onDismiss = { showLayoutDialog = false },
onSelectGrid = { layoutMode = LayoutMode.TWO_ROW },
onSelectCarousel = { layoutMode = LayoutMode.CAROUSEL },
)
}
// Sort selection dialog
if (showSortDialog) {
SortSelectionDialog(
currentSortMode = sortMode,
onDismiss = { showSortDialog = false },
onSelectSort = { selectedSortMode ->
sortMode = selectedSortMode
gamesViewModel.resortGames()
},
)
}
}
private var lastSearchText: String = ""
private var lastFilter: Int = preferences.getInt(PREF_SORT_TYPE, View.NO_ID)
private fun setAdapter(games: List<Game>) {
val currentSearchText = binding.searchText.text.toString()
val currentFilter = binding.filterButton.id
val searchChanged = currentSearchText != lastSearchText
val filterChanged = currentFilter != lastFilter
if (searchChanged || filterChanged) {
filterAndSearch(games)
lastSearchText = currentSearchText
lastFilter = currentFilter
} else {
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(games)
gamesViewModel.setFilteredGames(games)
}
}
private fun setupTopView() {
binding.searchText.doOnTextChanged() { text: CharSequence?, _: Int, _: Int, _: Int ->
if (text.toString().isNotEmpty()) {
binding.clearButton.visibility = View.VISIBLE
} else {
binding.clearButton.visibility = View.INVISIBLE
}
filterAndSearch()
}
binding.clearButton.setOnClickListener { binding.searchText.setText("") }
binding.searchBackground.setOnClickListener { focusSearch() }
// Setup view button
binding.viewButton.setOnClickListener { showViewMenu(it) }
// Setup filter button
binding.filterButton.setOnClickListener { view ->
showFilterMenu(view)
}
// Setup settings button
binding.settingsButton.setOnClickListener { navigateToSettings() }
}
private fun navigateToSettings() {
val navController = findNavController()
navController.navigate(R.id.action_gamesFragment_to_homeSettingsFragment)
}
private fun showViewMenu(anchor: View) {
val popup = PopupMenu(requireContext(), anchor)
popup.menuInflater.inflate(R.menu.menu_game_views, popup.menu)
val isLandscape = resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
if (!isLandscape) {
popup.menu.findItem(R.id.view_carousel)?.isVisible = false
}
val currentViewType = getCurrentViewType()
when (currentViewType) {
GameAdapter.VIEW_TYPE_LIST -> popup.menu.findItem(R.id.view_list).isChecked = true
GameAdapter.VIEW_TYPE_GRID_COMPACT -> popup.menu.findItem(R.id.view_grid_compact).isChecked = true
GameAdapter.VIEW_TYPE_GRID -> popup.menu.findItem(R.id.view_grid).isChecked = true
GameAdapter.VIEW_TYPE_CAROUSEL -> popup.menu.findItem(R.id.view_carousel).isChecked = true
}
popup.setOnMenuItemClickListener { item ->
when (item.itemId) {
R.id.view_grid -> {
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) onPause()
setCurrentViewType(GameAdapter.VIEW_TYPE_GRID)
applyGridGamesBinding()
item.isChecked = true
true
}
R.id.view_grid_compact -> {
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) onPause()
setCurrentViewType(GameAdapter.VIEW_TYPE_GRID_COMPACT)
applyGridGamesBinding()
item.isChecked = true
true
}
R.id.view_list -> {
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) onPause()
setCurrentViewType(GameAdapter.VIEW_TYPE_LIST)
applyGridGamesBinding()
item.isChecked = true
true
}
R.id.view_carousel -> {
if (!item.isChecked || getCurrentViewType() != GameAdapter.VIEW_TYPE_CAROUSEL) {
setCurrentViewType(GameAdapter.VIEW_TYPE_CAROUSEL)
applyGridGamesBinding()
item.isChecked = true
onResume()
}
true
}
else -> false
}
}
popup.show()
}
private fun showFilterMenu(anchor: View) {
val popup = PopupMenu(requireContext(), anchor)
popup.menuInflater.inflate(R.menu.menu_game_filters, popup.menu)
// Set checked state based on current filter
when (currentFilter) {
R.id.alphabetical -> popup.menu.findItem(R.id.alphabetical).isChecked = true
R.id.filter_recently_played -> popup.menu.findItem(R.id.filter_recently_played).isChecked =
true
R.id.filter_recently_added -> popup.menu.findItem(R.id.filter_recently_added).isChecked =
true
}
popup.setOnMenuItemClickListener { item ->
currentFilter = item.itemId
preferences.edit { putInt(PREF_SORT_TYPE, currentFilter) }
filterAndSearch()
true
}
popup.show()
}
// Track current filter
private var currentFilter = View.NO_ID
private fun filterAndSearch(baseList: List<Game> = gamesViewModel.games.value) {
val filteredList: List<Game> = when (currentFilter) {
R.id.alphabetical -> baseList.sortedBy { it.title }
R.id.filter_recently_played -> {
baseList.filter {
val lastPlayedTime = preferences.getLong(it.keyLastPlayedTime, 0L)
lastPlayedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
}.sortedByDescending { preferences.getLong(it.keyLastPlayedTime, 0L) }
}
R.id.filter_recently_added -> {
baseList.filter {
val addedTime = preferences.getLong(it.keyAddedToLibraryTime, 0L)
addedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
}.sortedByDescending { preferences.getLong(it.keyAddedToLibraryTime, 0L) }
}
else -> baseList
}
val searchTerm = binding.searchText.text.toString().lowercase(Locale.getDefault())
if (searchTerm.isEmpty()) {
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(
filteredList
)
gamesViewModel.setFilteredGames(filteredList)
return
}
val searchAlgorithm = if (searchTerm.length > 1) Jaccard(2) else JaroWinkler()
val sortedList = filteredList.mapNotNull { game ->
val title = game.title.lowercase(Locale.getDefault())
val score = searchAlgorithm.similarity(searchTerm, title)
if (score > 0.03) {
ScoredGame(score, game)
} else {
null
}
}.sortedByDescending { it.score }.map { it.item }
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(sortedList)
gamesViewModel.setFilteredGames(sortedList)
}
private inner class ScoredGame(val score: Double, val item: Game)
private fun focusSearch() {
binding.searchText.requestFocus()
val imm = requireActivity()
.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager?
imm?.showSoftInput(binding.searchText, InputMethodManager.SHOW_IMPLICIT)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private fun scrollToTop() {
if (_binding != null) {
(binding.gridGames as? CarouselRecyclerView)?.smoothScrollToPosition(0)
}
}
private fun launchQLaunch() {
try {
val appletPath = NativeLibrary.getAppletLaunchPath(AppletInfo.QLaunch.entryId)
if (appletPath.isEmpty()) {
Toast.makeText(
requireContext(),
R.string.applets_error_applet,
Toast.LENGTH_SHORT
).show()
return
}
NativeLibrary.setCurrentAppletId(AppletInfo.QLaunch.appletId)
val qlaunchGame = Game(
title = getString(R.string.qlaunch_applet),
path = appletPath
)
val action = HomeNavigationDirections.actionGlobalEmulationActivity(qlaunchGame)
findNavController().navigate(action)
} catch (e: Exception) {
Toast.makeText(
requireContext(),
"Failed to launch QLaunch: ${e.message}",
Toast.LENGTH_SHORT
).show()
}
}
private fun updateButtonsVisibility() {
val showQLaunch = BooleanSetting.ENABLE_QLAUNCH_BUTTON.getBoolean()
val showFolder = BooleanSetting.ENABLE_FOLDER_BUTTON.getBoolean()
val isFirmwareAvailable = NativeLibrary.isFirmwareAvailable()
val shouldShowQLaunch = showQLaunch && isFirmwareAvailable
binding.launchQlaunch.visibility = if (shouldShowQLaunch) View.VISIBLE else View.GONE
binding.addDirectory.visibility = if (showFolder) View.VISIBLE else View.GONE
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val spacingNavigation = resources.getDimensionPixelSize(R.dimen.spacing_navigation)
resources.getDimensionPixelSize(R.dimen.spacing_navigation_rail)
(binding.swipeRefresh as? SwipeRefreshLayout)?.setProgressViewEndTarget(
false,
barInsets.top + resources.getDimensionPixelSize(R.dimen.spacing_refresh_end)
)
val leftInset = barInsets.left + cutoutInsets.left
val rightInset = barInsets.right + cutoutInsets.right
val topInset = maxOf(barInsets.top, cutoutInsets.top)
val mlpSwipe = binding.swipeRefresh.layoutParams as ViewGroup.MarginLayoutParams
mlpSwipe.leftMargin = leftInset
mlpSwipe.rightMargin = rightInset
binding.swipeRefresh.layoutParams = mlpSwipe
val mlpHeader = binding.header.layoutParams as ViewGroup.MarginLayoutParams
// Store original margins only once
if (originalHeaderTopMargin == null) {
originalHeaderTopMargin = mlpHeader.topMargin
originalHeaderRightMargin = mlpHeader.rightMargin
originalHeaderLeftMargin = mlpHeader.leftMargin
}
// Always set margin as original + insets
mlpHeader.leftMargin = (originalHeaderLeftMargin ?: 0) + leftInset
mlpHeader.rightMargin = (originalHeaderRightMargin ?: 0) + rightInset
mlpHeader.topMargin = (originalHeaderTopMargin ?: 0) + topInset + resources.getDimensionPixelSize(
R.dimen.spacing_med
)
binding.header.layoutParams = mlpHeader
binding.noticeText.updatePadding(bottom = spacingNavigation)
binding.gridGames.updatePadding(
top = resources.getDimensionPixelSize(R.dimen.spacing_med)
)
val mlpFab = binding.addDirectory.layoutParams as ViewGroup.MarginLayoutParams
val fabPadding = resources.getDimensionPixelSize(R.dimen.spacing_large)
mlpFab.leftMargin = leftInset + fabPadding
mlpFab.bottomMargin = barInsets.bottom + fabPadding
mlpFab.rightMargin = rightInset + fabPadding
binding.addDirectory.layoutParams = mlpFab
binding.launchQlaunch?.let { qlaunchButton ->
val mlpQLaunch = qlaunchButton.layoutParams as ViewGroup.MarginLayoutParams
mlpQLaunch.leftMargin = leftInset + fabPadding
mlpQLaunch.bottomMargin = barInsets.bottom + fabPadding
qlaunchButton.layoutParams = mlpQLaunch
}
val navInsets = windowInsets.getInsets(WindowInsetsCompat.Type.navigationBars())
val gestureInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemGestures())
val bottomInset = maxOf(navInsets.bottom, gestureInsets.bottom, cutoutInsets.bottom)
fallbackBottomInset = bottomInset
(binding.gridGames as? CarouselRecyclerView)?.notifyInsetsReady(bottomInset)
windowInsets
}
}

View File

@ -124,6 +124,14 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
WindowCompat.setDecorFitsSystemWindows(window, false)
window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING)
// Hide status bar and navigation bar for fullscreen experience
// Maybe a setting? Reminds me: SafeArea Testing!
WindowCompat.getInsetsController(window, window.decorView).apply {
hide(WindowInsetsCompat.Type.statusBars())
hide(WindowInsetsCompat.Type.navigationBars())
systemBarsBehavior = androidx.core.view.WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
}
window.statusBarColor =
ContextCompat.getColor(applicationContext, android.R.color.transparent)
window.navigationBarColor =

View File

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -25,31 +28,29 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
class GameIconFetcher(
class GameObjectIconFetcher(
private val game: Game,
private val options: Options
) : Fetcher {
override suspend fun fetch(): FetchResult {
val bitmap = decodeGameIcon(game.path)
?: throw IllegalStateException("Failed to decode game icon for: ${game.title}")
return DrawableResult(
drawable = decodeGameIcon(game.path)!!.toDrawable(options.context.resources),
drawable = bitmap.toDrawable(options.context.resources),
isSampled = false,
dataSource = DataSource.DISK
)
}
private fun decodeGameIcon(uri: String): Bitmap? {
val data = GameMetadata.getIcon(uri)
return BitmapFactory.decodeByteArray(
data,
0,
data.size,
BitmapFactory.Options()
)
private fun decodeGameIcon(path: String): Bitmap? {
val iconBytes = GameMetadata.getIcon(path)
return BitmapFactory.decodeByteArray(iconBytes, 0, iconBytes.size)
}
class Factory : Fetcher.Factory<Game> {
override fun create(data: Game, options: Options, imageLoader: ImageLoader): Fetcher =
GameIconFetcher(data, options)
GameObjectIconFetcher(data, options)
}
}
@ -61,7 +62,7 @@ object GameIconUtils {
private val imageLoader = ImageLoader.Builder(YuzuApplication.appContext)
.components {
add(GameIconKeyer())
add(GameIconFetcher.Factory())
add(GameObjectIconFetcher.Factory())
}
.memoryCache {
MemoryCache.Builder(YuzuApplication.appContext)
@ -99,9 +100,6 @@ object GameIconUtils {
R.id.shortcut_foreground,
getGameIcon(lifecycleOwner, game).toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
return IconCompat.createWithAdaptiveBitmap(
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
)

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -74,7 +74,7 @@ class GradientBorderCardView @JvmOverloads constructor(
borderPaint.shader = null
val typedValue = android.util.TypedValue()
context.theme.resolveAttribute(
com.google.android.material.R.attr.colorPrimary,
androidx.appcompat.R.attr.colorPrimary,
typedValue,
true
)

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FFFFFF"
android:pathData="M3,18h6v-2H3v2zM3,6v2h18V6H3zm0,7h12v-2H3v2z"/>
</vector>

View File

@ -8,7 +8,7 @@
<fragment
android:id="@+id/gamesFragment"
android:name="org.yuzu.yuzu_emu.ui.GamesFragment"
android:label="PlatformGamesFragment" />
android:label="PlatformGamesFragment">
<action
android:id="@+id/action_gamesFragment_to_homeSettingsFragment"
app:destination="@id/homeSettingsFragment"
@ -16,6 +16,14 @@
app:exitAnim="@anim/nav_default_exit_anim"
app:popEnterAnim="@anim/nav_default_pop_enter_anim"
app:popExitAnim="@anim/nav_default_pop_exit_anim" />
<action
android:id="@+id/action_gamesFragment_to_profileManagerFragment"
app:destination="@id/profileManagerFragment"
app:enterAnim="@anim/nav_default_enter_anim"
app:exitAnim="@anim/nav_default_exit_anim"
app:popEnterAnim="@anim/nav_default_pop_enter_anim"
app:popExitAnim="@anim/nav_default_pop_exit_anim" />
</fragment>
<fragment
android:id="@+id/homeSettingsFragment"
@ -158,6 +166,9 @@
<action
android:id="@+id/action_global_perGamePropertiesFragment"
app:destination="@id/perGamePropertiesFragment" />
<action
android:id="@+id/action_global_gameInfoFragment"
app:destination="@id/gameInfoFragment" />
<fragment
android:id="@+id/gameInfoFragment"
android:name="org.yuzu.yuzu_emu.fragments.GameInfoFragment"

View File

@ -229,6 +229,10 @@
<string name="update_install_failed">Installieren des Updates fehlgeschlagen: %1$s</string>
<string name="home_search">Suche</string>
<string name="home_settings">Einstellungen</string>
<string name="home_sort">Sortieren</string>
<string name="home_layout">Layout</string>
<string name="home_start">Start</string>
<string name="home_clear">Löschen</string>
<string name="empty_gamelist">Es wurden keine Dateien gefunden oder es wurde noch kein Spielverzeichnis ausgewählt.</string>
<string name="manage_game_folders">Spiele-Ordner verwalten</string>
<string name="select_games_folder_description">Erlaubt Eden die Spieleliste zu füllen</string>
@ -705,6 +709,11 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="path_set">Pfad erfolgreich gesetzt</string>
<string name="skip_migration">Überspringen</string>
<!-- Footer actions -->
<string name="footer_open">Öffnen</string>
<string name="footer_game_info">Spielinfo</string>
<string name="footer_back">Zurück</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">Programm-ID, Entwickler, Version</string>

View File

@ -240,6 +240,10 @@
<string name="update_install_failed">Failed to install update: %1$s</string>
<string name="home_search">Search</string>
<string name="home_settings">Settings</string>
<string name="home_sort">Sort</string>
<string name="home_layout">Layout</string>
<string name="home_start">Start</string>
<string name="home_clear">Clear</string>
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
<string name="manage_game_folders">Manage game folders</string>
<string name="select_games_folder_description">Allows Eden to populate the games list</string>
@ -766,6 +770,11 @@
<string name="path_set">Path set successfully</string>
<string name="skip_migration">Skip</string>
<!-- Footer actions -->
<string name="footer_open">Open</string>
<string name="footer_game_info">Game Info</string>
<string name="footer_back">Back</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">Program ID, developer, version</string>

View File

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@ -5,7 +8,8 @@
plugins {
id("com.android.application") version "8.9.1" apply false
id("com.android.library") version "8.1.4" apply false
id("org.jetbrains.kotlin.android") version "1.9.20" apply false
id("org.jetbrains.kotlin.android") version "2.3.0" apply false
id("org.jetbrains.kotlin.plugin.compose") version "2.3.0" apply false
}
tasks.register("clean").configure {

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@ -345,7 +345,11 @@ void FileSystemController::SetPackedUpdate(ProcessId process_id, FileSys::Virtua
}
std::shared_ptr<SaveDataController> FileSystemController::OpenSaveDataController() {
return std::make_shared<SaveDataController>(system, CreateSaveDataFactory(ProgramId{}));
if (!system_save_data_controller) {
system_save_data_controller =
std::make_shared<SaveDataController>(system, CreateSaveDataFactory(ProgramId{}));
}
return system_save_data_controller;
}
std::shared_ptr<FileSys::SaveDataFactory> FileSystemController::CreateSaveDataFactory(

View File

@ -151,6 +151,8 @@ private:
std::unique_ptr<FileSys::PlaceholderCache> gamecard_placeholder;
Core::System& system;
std::shared_ptr<SaveDataController> system_save_data_controller;
};
void LoopProcess(Core::System& system);