[vk] Re-ordering tiling format features
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@ -303,9 +303,10 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
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#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
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void OverrideBcnFormats(std::unordered_map<VkFormat, VkFormatProperties>& format_properties) {
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// These properties are extracted from Adreno driver 512.687.0
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constexpr VkFormatFeatureFlags tiling_features{
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VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT |
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VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT | VK_FORMAT_FEATURE_TRANSFER_SRC_BIT |
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constexpr VkFormatFeatureFlags tiling_features{VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
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VK_FORMAT_FEATURE_BLIT_SRC_BIT |
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VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT |
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VK_FORMAT_FEATURE_TRANSFER_SRC_BIT |
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VK_FORMAT_FEATURE_TRANSFER_DST_BIT};
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constexpr VkFormatFeatureFlags buffer_features{VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT};
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@ -797,8 +798,8 @@ void Device::SaveShader(std::span<const u32> spirv) const {
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}
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bool Device::ComputeIsOptimalAstcSupported() const {
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// Disable for now to avoid converting ASTC twice.
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static constexpr std::array astc_formats = {
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// Verify hardware supports all ASTC formats with optimal tiling to avoid software conversion
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static constexpr std::array<VkFormat, 28> astc_formats = {
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VK_FORMAT_ASTC_4x4_UNORM_BLOCK, VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
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VK_FORMAT_ASTC_5x4_UNORM_BLOCK, VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
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VK_FORMAT_ASTC_5x5_UNORM_BLOCK, VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
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