mirror of https://git.citron-emu.org/Citron/Citron
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to
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|---|---|---|
| .. | ||
| buffer_cache | ||
| command_classes | ||
| engines | ||
| host_shaders | ||
| macro | ||
| renderer_opengl | ||
| renderer_vulkan | ||
| texture_cache | ||
| textures | ||
| vulkan_common | ||
| CMakeLists.txt | ||
| cdma_pusher.cpp | ||
| cdma_pusher.h | ||
| compatible_formats.cpp | ||
| compatible_formats.h | ||
| delayed_destruction_ring.h | ||
| dirty_flags.cpp | ||
| dirty_flags.h | ||
| dma_pusher.cpp | ||
| dma_pusher.h | ||
| fence_manager.h | ||
| framebuffer_config.h | ||
| gpu.cpp | ||
| gpu.h | ||
| gpu_thread.cpp | ||
| gpu_thread.h | ||
| memory_manager.cpp | ||
| memory_manager.h | ||
| query_cache.h | ||
| rasterizer_accelerated.cpp | ||
| rasterizer_accelerated.h | ||
| rasterizer_interface.h | ||
| renderer_base.cpp | ||
| renderer_base.h | ||
| shader_cache.cpp | ||
| shader_cache.h | ||
| shader_environment.cpp | ||
| shader_environment.h | ||
| shader_notify.cpp | ||
| shader_notify.h | ||
| surface.cpp | ||
| surface.h | ||
| transform_feedback.cpp | ||
| transform_feedback.h | ||
| video_core.cpp | ||
| video_core.h | ||