Commit Graph

53 Commits

Author SHA1 Message Date
Zephyron 84e5fbc089 feat: Make firmware mandatory for title launching
This commit implements a requirement for firmware to be installed before titles
can be launched, similar to how keys are required.

Changes include:
- Add IsFirmwareAvailable method to KeyManager to check for essential keys
- Add CheckFirmwarePresence method to verify actual firmware files (NCAs)
- Add firmware checks in game loading process for both desktop and Android
- Add error messages when firmware is missing
- Add strings for firmware-related error messages

The implementation checks for both essential keys and the presence of system
applets like Mii Edit and Home Menu to ensure proper firmware is installed.
Games will not launch if firmware is missing, and users will be shown an
appropriate error message.
2025-02-28 16:15:10 +10:00
Zephyron a442078ee4 feat: Remove autogenerated key functionality
This commit removes the functionality that automatically generates and writes
keys to *_autogenerated files. The key derivation logic is preserved, but
derived keys are now only stored in memory and not written to disk.

Changes include:
- Remove loading from *_autogenerated key files
- Make WriteKeyToFile a no-op function
- Remove all file writing operations in SetKey methods
- Remove file writing for keyblobs and other derived keys
- Update copyright notices

This change improves security by not storing derived keys on disk and
simplifies the key management system.
2025-02-28 15:27:12 +10:00
Zephyron 7730d14b4a build: upgrade fmt and SDL2
Update fmt library to version 11.0.2 and make necessary adjustments:
- Replace fmt/format.h includes with fmt/ranges.h
- Add const qualifiers to formatter::format functions
- Update CMake to require fmt version 11

Additional dependency updates:
- Update SDL2 bundled version from 2.28.2 to 2.32.0
- Update catch2 to version 3.8.0
- Update vcpkg baseline to c82f74667287d3dc386bce81e44964370c91a289
2025-02-16 13:38:05 +10:00
Zephyron 9ae0eeeb87 Revert incorrect copyright attribution for non-contributed files
- In commit b3facaa6bb, the copyright header was
  updated to include "Citron Homebrew Project" across multiple files, regardless
  of whether any contributions were made.

- This commit removes the incorrect attribution and reverts the copyright header
  to its previous state.

- Copyright attribution should only be added when meaningful contributions have
  been made to the file.

- This commit ensures proper compliance with copyright standards and maintains
  correct attribution to the respective contributors.

- Special thanks to Tachi for pointing out the need for these corrections and
  ensuring that proper attribution practices are followed.
2025-01-14 15:33:24 +10:00
Zephyron b3facaa6bb
chore: update project references and add Citron copyright
- Replaced all references to the old project name with Citron.
- Added Citron copyright information alongside existing notices in all files.
2024-12-31 17:07:49 +10:00
Steveice10 0a51fe7854
core: Add support for loading NSPs with personalized tickets. (#10048)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-09-05 21:09:42 +02:00
bunnei 93cf8c3090 android: frontend: Integrate key installation for SAF. 2023-06-03 00:05:29 -07:00
bunnei 93bad47edb core: crypto: key_manager: Add methods to reload & validate keys. 2023-06-03 00:05:29 -07:00
Liam 600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj b275f2e475 core: Fix transitive include build errors 2021-11-03 21:42:58 -04:00
ameerj 7c4b6aab2e core: Remove unused includes 2021-11-03 21:42:57 -04:00
Morph 065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
Lioncash e0dd440b1f crypto/key_manager: Remove dependency on the global system accessor
We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
2020-09-14 16:49:59 -04:00
Lioncash b62a8ca43e key_manager: Make data arrays constexpr
We can convert these maps into constexpr arrays to eliminate some
runtime static constructors.
2020-08-22 22:47:24 -04:00
Lioncash c4ed791164 common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash fb13f053bb key_manager: Correct casing of instance()
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
Lioncash c91710a82f key_manager: Delete move operations
Prevents the singleton from being moved from.
2020-07-01 00:24:38 -04:00
Lioncash 00a1d106bd key_manager: Make use of canonical deleted operator=
operator= typically returns a reference, it's not void.

While we're at it, we can correct the parameter formatting to adhere to the
codebase.
2020-07-01 00:21:31 -04:00
FearlessTobi 9f82a9a244 crypto: Make KeyManager a singleton class
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
Zach Hilman 50d5414075 key_manager: Convert Ticket union to std::variant 2019-07-07 21:38:33 -04:00
Zach Hilman d9ef20e5a5 es: Populate/synthesize tickets on construction 2019-07-07 21:38:33 -04:00
Zach Hilman f8718ae779 key_manager: Add structure for Ticket parsing 2019-07-07 21:38:33 -04:00
Zach Hilman e35fac2054 key_manager: Add accessors/helpers for ticket management 2019-07-07 21:38:33 -04:00
Zach Hilman 5275fd2789 key_manager: Add equality operator for RSAKeyPair 2019-07-07 21:38:33 -04:00
Frederic L 7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
Lioncash 6da2ed4232 key_manager/partition_data_manager: Silence truncation compiler warnings 2018-10-13 09:13:19 -04:00
Zach Hilman 3ec054643e partition_data_manager: Rename system files for hekate
x
2018-10-07 13:16:23 -04:00
Zach Hilman 4aad010f7a key_manager: Add support for loading keys from partition data 2018-10-07 13:15:11 -04:00
Zach Hilman d041d6231c key_manager: Add ETicket key derivation
Derives titlekeys
2018-10-07 13:15:11 -04:00
Zach Hilman a57aac5772 key_manager: Add base key derivation
Derives master keys, game encryption keys, and package1/2 keys
2018-10-07 13:15:11 -04:00
Zach Hilman d7398283e3 key_manager: Add BIS key getter 2018-10-07 13:15:11 -04:00
Zach Hilman d6a0d5d432 key_manager: Add support for more keys
TSEC, SBK, BIS, and other Sources for proper derivation
2018-10-07 13:15:11 -04:00
Zach Hilman c79d2ca6cf key_manager: Add keyblob support 2018-10-07 13:15:11 -04:00
Zach Hilman ce05df0a6d key_manager: Add support for console-specific keyfile 2018-10-07 13:15:11 -04:00
Zach Hilman 721632fe66 key_manager: Rename KEK to Kek 2018-10-07 13:15:11 -04:00
fearlessTobi 63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Zach Hilman 5c8aff984e card_image: Parse XCI secure partition with NSP
Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04 14:27:33 -04:00
Lioncash a813c10e1c file_sys: Replace includes with forward declarations where applicable
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
Zach Hilman 6314a799aa file_sys/crypto: Fix missing/unnecessary includes 2018-08-24 22:15:32 -04:00
Zach Hilman a7e8d10969 file_sys: Cut down on includes and copies 2018-08-23 11:53:30 -04:00
Zach Hilman 61a5b56abd key_manager: Add support for autogenerated keys
Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
Zach Hilman f26fc64cb4 key_manager: Add support for KEK and SD seed derivation 2018-08-23 11:53:30 -04:00
Zach Hilman cde665c565 key_manager: Switch to boost flat_map for keys
Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
Zach Hilman a27ec24c0f crypto: Remove hex utilities from key_manager
Move to hex_util.h in common
2018-08-11 22:50:08 -04:00
Lioncash c1f76abfaf key_manager: Use regular std::string instead of std::string_view
The benefit of std::string_view comes from the idea of avoiding copies
(essentially acting as a non-owning view), however if we're just going
to copy into a local variable immediately, there's not much benefit
gained here.
2018-08-04 16:37:30 -04:00
Zach Hilman 187d8e215f Use more descriptive error codes and messages 2018-08-01 00:16:54 -04:00
Zach Hilman 9d59b96ef9 Use static const instead of const static 2018-08-01 00:16:54 -04:00
Zach Hilman 03149d3e4a Add missing includes and use const where applicable 2018-08-01 00:16:54 -04:00
Zach Hilman 150527ec19 Allow key loading from %YUZU_DIR%/keys in addition to ~/.switch 2018-08-01 00:16:54 -04:00